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Interactive Server Improvements and Update

MapleArtsMapleArts
Reactions: 350
Posts: 6
Member
edited November 2025 in Suggestions, Feedback, and Requests
1. Allow all NX/RP purchased items to be tradeable on the auction house, including the special scrolls and the cubes.
2. Solid and Hard cubes need to be tradable between players and auction house, people already sell service for them, why not just make it easier to interact.
3. Allow us to trade Sol Erda Energy on the Auction House. It's a interactive server allow us to sell energy just like we do fragments.
DaxterbeerKlaraMissDena

Comments

  • DaxterbeerDaxterbeer
    Reactions: 7,985
    Posts: 1,157
    Member
    edited November 2025
    1 and 2 are the most important since cube service is a way of getting more cubes, and a way to get scammed. Just allow us to sell cubes already so we don't have to worry about getting scammed, worrying about scissors or just finding someone.
  • NoscibleNoscible
    Reactions: 685
    Posts: 15
    Member
    edited December 2025
    I agree with these changes and would like to add that they should make the sol erda fragments obtained from the weekly 5k monsters tradable. It makes no sense how when it was a daily 3k monster quest that it was tradable but somehow it becomes tradable within account only when it was made into a weekly. They need to stop introducing or reverting changes that have untradable elements to the interactive server. These elements only make sense in heroic servers, the iron-man mode of the game, but somehow heroic servers are getting more and more tradable elements (abso boxes, arcane boxes, etc.) between characters while interactive servers are getting more and more untradable elements.

    MissDena
  • DaxterbeerDaxterbeer
    Reactions: 7,985
    Posts: 1,157
    Member
    edited November 2025
    Noscible wrote: »
    I agree with these changes and would like to add that they should make the sol erda fragments obtained from the weekly 5k monsters tradable. It makes no sense how when it was a daily 3k monster quest that it was tradable but somehow it becomes tradable within account only when it was made into a weekly. They need to stop introducing or reverting changes that have untradable elements to the interactive server. These elements only make sense in heroic servers, the iron-man mode of the game, but somehow heroic servers are getting more and more tradable elements (abso boxes, arcane boxes, etc.) between characters while interactive servers are getting more and more untradable elements.

    This was mostly to stop those those who bot on multiple accounts doing the daily quest from flooding the market with fragments and devaluing the work who actually farm it normally. They figured just making it a daily and making the reward larger and personal is fine. If you are only farming for your world only, this is fine since you are doing what was 2 days work for over a week's pay.

    The same could be said about how Nodestones from crafting became only account tradeable from full tradeable. Nexon gives us free Nodestones and Experience Nodestones by the hundreds. Those Nodestones, while untradeable could be disassembled and recrafted as tradeable nodestones. Multiply that by the thousands of bots doing this and you got thousands of nodestones from thin air that undercut the actual farmed ones.

    All these efforts hurt real players more. Even though it forces freebie/dailies fragments/nodes from becoming tradeable and forces players to farm items, it doesn't prevent botters from already farming nodes and fragments. What is low droprate to them? What is low meso% to them? What is low spawnrate/killrate? They got an endless supply or characters and the stuff we fuss about means less to them since they got sheer number of bots in these farms.
  • rizariza
    Reactions: 3,240
    Posts: 652
    Member
    edited November 2025
    merge all the worlds in interactive and make Maple great again
  • KlaraKlara
    Reactions: 3,605
    Posts: 262
    Member
    edited November 2025
    Absolutely agree with the original poster. I'm really upset that premium prisms are so difficult to obtain and locked behind a ridiculous system that requires 20 unworn nx items FOR AN RNG CHANGE to obtain one. What about players who don't have a use for prims? There needs to be a way to sell them off to make a profit instead of letting them expire. Or better yet, just sell them in the cash shop like KMS. With OP's suggestion to make cash shop items tradable, they can still be sold in the auction house.

    I also don't understand why the contents of autumn surprise bags aren't tradable. There were some nice rings inside that we may never see again and only the people who opened the bags had access to them. Some players ended up with duplicates; why aren't they tradable to sell off and make some profit?
    Link to Autumn Surprise Bag sale