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Legendary Familiar via achievements

RedRavenRedRaven
Reactions: 1,520
Posts: 412
Member
edited February 15 in Suggestions, Feedback, and Requests
Note ahead: the suggestions are mainly for Reboot....i would assume the rewards to be either too little or too much for interactive servers
i prob should mention my suggestions are for Reboot only in all my thread in the futur as the polls vote may get bias, which well i forgot to take into consideration in my previous threads :S...mega blunder on my part XD....so now on to the main topic
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would that be possible to implement it ?
for example
defeat "Baldrix" 150 time......Claim 1 Legendary Fam.....Potential set to 50% Boss dmg + Random Pot
defeat "Baldrix" 650 time b4 2028......Claim 3 Legendary Fam.....Potential set to 30% Boss dmg + Random Pot.......if claim in 2029 only 2 Legendary Fam.....if claim in 2030 only 1
defeat "Baldrix" 1000 time b4 2008....Claim 5 Legendary Fam.......Potential set to 30% Boss dmg + 1 Random Pot...if claim in 2029 only 3 Legendary Fam...if claim in 2030 only 1

basicly....the more time pass the less rewarding it is for 650 and 1000 kills achievements....but the first claims will alway be the same

lowest entry should be Hard Seren clear for the free fams,but the pot wont as powerfull as for say Baldrix...
or she could be given a pity 110% Drop Rate Fam for defeating her 150 time, 650 and 1000 time

that be a nice way to help out alts with fams progress while also helping the main character in a way
any boss Pre-Grandis would ofc give much weaker fams

and reboot players would also have a legit access to it, not only the lucky ones with P-No card, but will require hard bossing diligence to get them


have an answer thats different from all the choices in the poll ? leave a comment, lets see whats cooking on your mind :P
feel free to leave a comment as well for the second half as i can't bake 2 things in the poll

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other familiars related stuff(the poll isn't for this section bellow)....so leave a comment if you want to share your thoughts about it

yes i thought about auto-steal pot returning to fams as well via achievement as well,
and maybe special upgrade cards to turn a boss Fam card into a Unique/Legendary for cosmetic purpose without having to farm a pain boss too much....i know there fauxfamiliar which is an option but too expensive

so those are on the table as well

i also had the idea of a "Weekly Quest" for fam rerolling cards
Weekly Quest Task: Defeat 130 Weekly Bosses OR 3 Grandis Bosses(Alt-O-Holic and main char focusers both get an option to complete it)
Weekly Quests Reward: +5 Familiar reroll cards
Weekly Quest Bonus: Defeat the Black Mage once for an additional 3 Cards
min & max card per month 20-23(additionnal Black Mage kills during the same month wont count)...that would be too many cards
Monthly Quest Task: Defeat 1 Grandis Boss
Monthly Quest Reward: +4 Unique random Fam cards(any char on the acc can claim it)...this 1 is to help out alts get unique fam cards without them having to grind

the quests can only be completed by 1 char per week

alright that be it....hope the ideas are well liked
Achnolognia
  1. good idea ? bad idea ? less powerful than suggested ?2 votes
    1. i like it
       50% (1 vote)
    2. i like the idea, but tone down the power/gains to maybe 30/20% boss dmg and 100% dr in Seren case
       0% (0 votes)
    3. i like the idea of a free Legendary, but leave the work to RNG cards from events to roll the goodie!
       50% (1 vote)
    4. i like the idea, but no Legendary !, make it 40% for first claim and 30% for subsequent claims
       0% (0 votes)
    5. NUUU ! keep power creep out !
       0% (0 votes)

Comments

  • AchnologniaAchnolognia
    Reactions: 1,350
    Posts: 48
    Member
    edited February 18
    I am writing this response bearing in mind that you are the forum member who pushed back at me earlier when I requested a change to the Familiar Badges. That means I may be somewhat subjective and a bit negative. After reading your suggestion, I don’t think it’s a bad idea. However, I would personally introduce it differently. Please allow me to elaborate.

    We already have an achievement system in the game. I would suggest tying the Familiar Cards as rewards to these existing achievements. Clearing a boss on “Hard” or “Chaos” mode grants you an achievement. Depending on the number of clears, you would then be rewarded accordingly, as you mentioned. Rewards are distributed through the Maple Achievement menu. For example:
    +------------------------------------------------+-------------------------------------+--------------------------------+
    | Achievement                                    | Condition                           | Reward                         |
    +------------------------------------------------+-------------------------------------+--------------------------------+
    | [Lotus] Did That Hurt?                         | Defeat Lotus (Hard Mode) 1 time     | Epic Lotus Familiar Card       |
    | [Lotus] The Original is the Best               | Defeat Lotus (Hard Mode) 100 times  | Unique Lotus Familiar Card     |
    | [Lotus] That's a Lotta Lotus                   | Defeat Lotus (Hard Mode) 500 times  | Legendary Lotus Familiar Card  |
    | [Damien] It's Gonna Hurt, Sorry                | Defeat Damien (Hard Mode) 1 time    | Epic Damien Familiar Card      |
    | [Damien] Super Sorry!                          | Defeat Damien (Hard Mode) 100 times | Unique Damien Familiar Card    |
    | [Damien] Close Your Eyes, Damien               | Defeat Damien (Hard Mode) 500 times | Legendary Damien Familiar Card |
    | [Lucid] Dream On                               | Defeat Lucid (Hard Mode) 1 time     | Epic Lucid Familiar Card       |
    | [Lucid] Fly Like a Butterfly, Sting Like a Bee | Defeat Lucid (Hard Mode) 100 times  | Unique Lucid Familiar Card     |
    | [Lucid] Flutter Off, Butterfly                 | Defeat Lucid (Hard Mode) 500 times  | Legendary Lucid Familiar Card  |
    | [Will] Etc…                                    | Defeat Will (Hard Mode) 1 time      | Epic Will Familiar Card        |
    | [Will] Etc…                                    | Defeat Will (Hard Mode) 100 times   | Unique Will Familiar Card      |
    | [Will] Etc…                                    | Defeat Will (Hard Mode) 500 times   | Legendary Will Familiar Card   |
    +------------------------------------------------+-------------------------------------+--------------------------------+
    

    As you mentioned earlier in response to my suggestion about Familiar Badges, there is no such thing as freebees. When I suggested making Familiar Badges account-wide, you disagreed. Now you are suggesting that Boss % should be included on the card by default, and I disagree for the same reason. Not to be petty, but this seems too strong.

    I would much rather see the Mystical Familiar Card added to the Reward Point Shop and the Mesos Shop in Reboot. Each Mystical Familiar Card could cost 50 million Mesos, purchasable in bundles of 10, 20, or 50, meaning 500 million, 1 billion, or 2.5 billion Mesos depending on the stack you purchase.

    Let’s use the KISS (“Keep It Simple, Stupid.”) method.
  • FuhreakFuhreak
    Reactions: 8,000
    Posts: 1,765
    Member, Private Tester
    edited February 26
    I am against giving these out via achievements as these can only be redeemed once per account.
    This game already punishes people who want to use multiple characters enough as is.
    A better option would be to just allow a repeatable (but hard) method of obtaining these cards.
  • RedRavenRedRaven
    Reactions: 1,520
    Posts: 412
    Member
    edited March 7
    in that case a repeatable monthly quest that all characters can complete once each month...or weekly quest with 25% chance for legendary fam if want to put rng at wurk

    also after some thinking......maybe Baldrix is too much XD....the grind to 285 is brutal enough as is(half a year for ppl who play only 3 hours a day and do nothing else but non-stop grind)......so maybe make the quest Limbo related for now and when lvling gets easier or more specificly.....or maybe bosses close to his health pool

    bosses with 3000 trillions HP+ would prob be a solid choice...not completly cheesable by current power output but not ruthless either that only super elites could clear
    like i think that would be a good middle ground for try hard and the elite

    overtime the quest would demand stronger bosses as power output grow

    is that too friendly or should it be 10000 trillions+ hp bosses ?(Hard Kaling for example at 12000 trillions)

    EDIT: Acnologia, i dug up to page 7 for that thread...ok so umm....i did offer you an alternative regarding familiar badges...aka turning in like 40 copy of the fam card to auto-learn that 1 specific fam on all characters, you still have to farm them but you would get the convenience of not having to apply it 1 by 1 to all of them(which honestly, yes its annoying to do it 1 by 1 XD

    its a solid mid-road deal