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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Dawn Warrior Change Suggestions
What do you think of these suggestions?
Change Divine Hand's Weapon Attack boost from 20 to 25.
Reason: The 1st Job Skill Hand of Light and the 2nd Job Skill Divine Hand both give 20 Weapon Attack. By changing Divine Hand's W.ATT boost to 25, this would remove the redundancy.
Change Light Merger's Damage from 320% to 215%, Number of Hits from 3 to 5, and Max Enemies Hit from 1 to 6.
Reason: Light Merger is greatly inferior to Moon Shadow. The two skills should have the same Damage, Number of Hits, and Max Enemies Hit.
Change Sun Cross's Damage from 290% to 155%, and Number of Hits from 2 to 4.
Reason: Sun Cross is weaker than Moon Cross. The two skills should have the same Damage and Number of Hits.
Change True Sight - Persist to True Sight - Overwhelm (Enemies take 10% more final damage)
Reason: True Sight has no cooldown.
New Level 150 Hyper Skill: Twilight
Description: Push your Falling Moon and Rising Sun to the limit.
Effect: Falling Moon's Crit Rate boost increased to 60% and Final Damage Reduction is ignored. Rising Sun's Damage boost increased to 90% and Attack Speed boost increased to 3 and allows you to ignore Soft Attack Speed Cap. Duration: 60 seconds. Cooldown: 180 seconds. [Passive Effect: Weapon Attack +50]
Reason: Soul Forge is too simplistic.
Comments
People that don't live close to the servers just cannot play this class which is a real shame because Dawn Warrior is amazing.
"We just need the stance skills to be server sided tbh.
People that don't live close to the servers just cannot play this class which is a real shame because Dawn Warrior is amazing"
I agree. Because of ping variation, sometimes I can play and it be fun and other time half my attack don't work. Most the time I can't get Moon Dancer/Speeding Sunset to work completely smooth.