[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Ibaraki's Nerf

ABCZZTABCZZT
Reactions: 1,495
Posts: 56
Member
edited December 2016 in Rants and Raves
The skill ‘Ibaraki's Spirit’ will no longer deal max damage.
WHAT? I actually said that out loud when I first saw it.
Okay, it was unreasonably high... but how much did they lower it?

image
Before the V update, it was doing 50,000,000 per line.
I had interpreted this as an error in the skill description, missing a zero.

image
After V, it was clear that 50 million was just me hitting the old cap.
These numbers tell me it was actually doing 5,000,000%, which is 50,000x damage.
With my range of about 140,000, this meant 1,400,000,000-7,000,000,000 per line
before accounting for extra damage, critical hits, and defense.
Using the Ultimatum Ring increased it to 20,000,000,000-100,000,000,000 per line.

image
That "0 over 5 sec" unnerved me - was I going to get 1s?
No, but it's down to a fixed 5,000,000 per line, for a total of 25,000,000.

25 million damage on a 30 minute cooldown is not worth it!
It doesn't have to be 5,000,000%, you can drop a zero or two,
but please, change it back to being based on my range!

After the long fight with Gyuki, after feeding Ibaraki potions for a month,
I finally had access to a skill so powerful I could beat normal Root Abyss and the 10th floor in Dojo.
Back on the 7th, I was even able to take out normal Arkarium and hard Hilla!

Now I just feel devastated.
I'm not asking for 50 billion damage again, but I would like to regain the ability to beat Crimson Queen, Vellum, and Dojo's 10th floor.

Comments

  • gamechangergamechanger
    Reactions: 3,460
    Posts: 506
    Member
    edited December 2016
    Unfortunately this skill was more than likely used to cheese endgame bosses, and surely would again if it was unnerfed. In my opinion, they should unnerf it but make it unusable on any boss map over level 150.
    WantSumCandy
  • WantSumCandyWantSumCandy
    Reactions: 420
    Posts: 15
    Member
    edited December 2016
    it should be allowed in any content below level 165.

    this prevents usage in hard magnus, hard pink bean, Lotus, Damien, Cygnus and the CRA's. (the only worthwhile high level contents for meso making)
  • AggraphineAggraphine
    Reactions: 19,415
    Posts: 3,553
    Member
    edited December 2016
    WantSumCandy

    it should be allowed in any content below level 165.

    this prevents usage in hard magnus, hard pink bean, Lotus, Damien, Cygnus and the CRA's. (the only worthwhile high level contents for meso making)
    In what world do you live where Chaos Pink Bean is worthwhile for making money?