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Nodestones in arcane maps

Comments

  • ShusuiShusui
    Reactions: 620
    Posts: 19
    Member
    edited December 2016
    Aggraphine

    Shusui
    Shusui said:

    genji123
    genji123 said:

    droprate for nodestones are fine. It's the arcane symbols that is extremely low, but it's ok because you can get 8 per day by doing daily quest that takes like a minute each.
    If you can finish each daily in 1 min I assume you're funded because it takes me 4-6 hits to kill each mob on Reboot with 1.5m range as a DB, the drop rate for nodestones aren't fine because I got only 10 while farming for a whole level (208 to 209) on 2x and 4x drop rate.

    @DarkMagician they increased the nodes drop rate for Reboot on the new KMST patch so we just have to wait 6 months so we get the patch.
    Unfunded here, 850k range Shade on GRAZED. I can two-shot anything that I have enough Arcane Power to get around the damage penalty.

    Not sure if you know but Reboot mobs have more than twice the hp, also DB skill is only 200% damage.
  • KokeeKokee
    Reactions: 660
    Posts: 18
    Member
    edited December 2016
    to turn it around.
    would it be fair if the one spending money didnt get any benefits?
    if you dont wanna spend money, then its your own problem.
    if you cant afford it, then its still your own problem.
    theres lots of ways to fund without spending money if you just spend your time doing it like reward points, cubes from bosses and monster collection.
    to lazy to do it? not enough time? unfunded?
    who to blame?(if you absolutely need to)
    YOURSELF!


  • SweetpatchSweetpatch
    Reactions: 510
    Posts: 26
    Member
    edited December 2016
    ExtrasenseBera

    The only one who benefits from the nodestone drops are the people who

    1ko a full mob of monsters
    have frenzy totem
    top tier item drop % potentials

    there are people that can do all those 3 things and they get a whooping 75+ nodestones and 10-20 arcane stones in a 2-4 hour 2x drop event.

    My opinion? I find that unfair for the unfunded, like a slap in the face to the low range players who are back to the game or existing players trying to make themselves stronger in the game. But it seems that the benefit is for the elitists that now sells tons of pieces for 200m+ each since they have too many of the nodestones that can even use for selling and using for their own. Conclusion? This is making the already godly funded players even more rich as well creating an abysmal gap between the top players and the returning/lowfunded players.

    I agree that there should be a way that even low range players could benefit of also getting a decent amount of nodestones. Like a daily quest? a pq? more events that gives nodestones? making monsters drop some node fragments pieces to compensate for the whole nodestone rare drop rate? I'd like more nodestone events. Those were nice and everyone could obtain nodestone fragments daily. As for the arcane symbols, its quite nice there is a daily quest to obtain them! :)
    Meh, I got to 2m range with a full free to play aran simply through time and effort. You have to put in either time and effort or money it's your choice. End game content is always catered toward the funded people because they would have no other reason to stick around or spend any more money. You can see this through the new regions being released and the difficulty of new endgame bosses.
    Coraline
  • IvangoldIvangold
    Reactions: 2,985
    Posts: 588
    Member
    edited December 2016
    I do feel they should increase seying what people are getting, in KMS i saw they get like 5xtimes more nodes than arcane symbols overal, it's weird see people getting almost the same number of each of em.