[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

[REVAMP] JETT

RandomJettRandomJett
Reactions: 410
Posts: 2
Member
edited January 2017 in Suggestions, Feedback, and Requests
their mobbing is really bad....not a reliable one until 4th job and even then the jett skills have such a static like gameplay its not smooth at all..
i mean for mobbing you basically use cosmic upheval>planet buster>spam back up beatdown or use starline skills...the mobbing is considerably slower than nearly every other class with all the pauses it has when using the skills
their secondary weapon basically gets stuck at lvl 100 cause the next one is only available as a drop form princess no.. which u must be really lucky to even get a specific drop of it..
nearly all their skills deal one line of dmg besides stuff like the hyper skill and planet buster....and both of them basically have a long animation which makes ur char stay in place for a few seconds its very annoying to use against bosses as most of them one shot you if you dont move( bosses like crimson queen magnus, etc)
link skill is complete garbage as it keeps resetting unless u get the cosmic solidifier..not to mention to get it better u need to basically buy something from the cash shop...who does that to a classs.. buy something from the cash shop to make your link skill better..it doesnt even make sense since jetts dont even have a core anymore why is the link skill called 'core aura'
the 5th job really does not make up for the mobbing due to its long cooldown...i mean compared to canonneer which have 3 rockets flying around we get this bomb thing..which is good in some aspects but ive also realised that the drop rate of items are basically non existant when the 5th job skill kills mobs..
i dont know if you guys have read other people rants about jetts and their dc..but yea skills such as our only kind of reliable mobbing skill crashes me quite a lot of times..the 5th job skill when it explodes basically freezes me every single time...(p.s. i used the skill in horntail and my friend froze and died lmao).i dc most when using the skill falling stars quite a lot as well.
the turrent skill..well you know its complete garbage as well..
the jett kit overall is yea pretty bad......their is no flow between their skills, long animations which become detrimental, jett cant even take advantage of their somewhat mobility when their atk or so static like

Jakewave

Comments

  • AznboiEAznboiE
    Reactions: 3,445
    Posts: 519
    Member
    edited January 2017
    As a Jett player all the way up until 5th job, I'd have to say that you're probably playing the class wrong despite the the way the class was intended to be played when Nexon revamped it.

    Backup Beatdown is a skill better off to be spammed rather than held down, due to the huge amount of damage the final attack does to deal a 1 time burst damage to mobs 3 times, but on the exception that you're using Cosmic Upheaval to bring all the mobs to the front of you in order to maximize the skill efficiency. Doing this makes Jett training super simple and easy, without having to move around much.

    I'd have to agree with you that Jetts skills feel clunky, but you don't have to use all of their skills. Use vortex to move around, Cosmic Upheaval + backup beatdown (Final Attack Only) to mob, and star force showdown to boss, nothing much too it.

    Would be nice if they added a cooldown effect to Jett's Nautilus Strike like KMS did to other pirates though. Like, 10 seconds to activate strikeforce at 50% rate? Yeet.
    JettLuvsU