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My Quality of Life Changes for Hero
Hero is my first main character and I still find the class really fun but VERY inconsistent. This is just a list of changes I think would make Hero a more well rounded class. My intention is to give all the abilities more synergy without outright power buffing Hero. Also my Hero is not level 200 and I know NOTHING about the 5th job advancement so I don't know these type changes hold up past 200 but I don't think it should matter.
[Combo Fury] Give Combo Fury more range, mobbing is already lackluster and giving this more range can make it easier in larger rooms to stack 8 mobs to beat down with Raging Blow. Also anyone notice that combo fury's range can reach almost the screens end on lower resolutions when you're in the middle? Maybe the range is a product of its time? Dunno but the same could be possibly done on the 1366x768 resolution using that as the range guide and (I assume correct me if Im wrong) most people don't even play on the lower resolutions. Also I think some classes already have abilities like this already but when you hold up while using the skill you should grab a platform above you and get pulled up or if it hits an enemy you get pulled to that enemy (similar to when you hold down when you use the skill).
[Raging Blow] Give Raging Blow just a little more range. This doesn't really help when you're training since Combo Fury and Rush makes it easy to stack mobs but what added range does help in is fighting bosses. As it in now you're practically always in a bosses face and as the Hero you should but when you're fighting a boss positioning is key in survival and the current range just doesn't give you a lot leeway to engage. Adding a little range would allow you more freedom to engage bosses in manner you choose vs just throwing your body in their 24/7. (I bet most players would end doing the same thing anyway so this is probably useless but *shrugs* I think it would be nice...)
[Puncture] Let Puncture hit up to 8 enemies normally and add a new function. You can still use the skill normally but when you use it while holding the down key the damage is lower but you can hit up to ten enemies, range is increased, and can apply the same debuff. Allow it to hit 8 enemies normally would go nicely with Combo Fury and Raging Blow since all 3 would strike the same number of enemies While it 2nd function would allow it to go nicely with Rising Rage and Shout. This would makes mobbing just a little more easy.
[Panic] When Enrage is on instead of Panic being a low range slash it changes into a longer range thrust kinda how rush looks. This really just for bosses, making easier to keep them blinded. Also let it hit 8 enemies by default so it can be used with Raging Blow, Combo Fury, and my version of Puncture.
[Rush] A good skill works with Rising Rage and Shout since all three can hit the same number of enemies (tho I have no idea why Rush can get 12 enemies, the added 2 seems a bit random *shrug*). My only gripe with this skill is the freaking delay at the end of it, it just seem way too long and if it was gone or at least lower it can be used more effectively to dodge attacks from bosses.
[War Leap] Let us use it vertically, please?
[Cry Valhalla] This skill is so fleeting, I know the buff it really strong but the low duration with a high cool down is so painful. Maybe some add some functions to allow you to extend the time, like each crit can add 1 second to the duration or crits shave off a little bit of time off the cool down. I don't know what should be change/added to make this feel more rewarding but then again Im probably the only on who feels like this...
So what do you guys think? Chances are non of these suggestions would ever see the light of day but I love to talk about these type of things and other peoples suggestion. Also I apologize for the long post and any grammar issues I don't wright often.
Comments
And if you want more utility for your class, you're gonna sacrifice damage, there's a reason that his rush is the longest, he have the highest DPS of all three warrios, no wonder he got a more suportive skill now in the 5job, giving him invencibility and more mobbing capability.
And for your hook, can't you jump and hook to monster in other plataforms? Bowmaster and Marsksman can do it, you can just jump and sometimes you hook to the mob on the other plataform and go up.
Also, I main a Hero.
I remember when Nexon added hook function on Combo Fury, it could first hit 8 monsters when we hook to farthest monster and could kill all others on our way, but it has been nerfed to only hit the monster we hook. But the thing is it will ALWAYS target the monster in our range which spawns first. So, we might not hook very far at all and it's very annoying. I hope it will be reverted back to like it was in the patch Hook was added. Other than that, I have no problem with Combo Fury especially it can stun so you deal extra damage from Chance Attack.
When using Cry Valhalla now, we can go into enraged mode animation of Raging Blow, so better range and, of course, no %final dmg from Enrage buff lol and no 1v1. Same goes when using Burning Soul Blade, our 5th job skill. So you can always use these skills to add more range on Raging Blow. Now with this 5th job skill, it's even easier to mob.
Puncture: The only advantage it has is the vertical range, being a bit better than Raging Blow. But it only hit 6 mobs. It could at least hit 8.
Panic. I wish Panic could be a bit stronger on Enraged mode. Or else, I have no problem.
Rush: If you have a lot of Attack speed, there is pratically no delay. I can reach hardcap speed with a 1h weapon (Fast), decent SI, Attack speed inner, Extreme Green Potion and Weapon Booster. I must say it's really FAST. And the best rush of all 3 warrior explorers in term of distance.
War Leap: I dont see the necessary of this. Just hope to get Rope Lift eventually, 5th job skill. You can get a free one from a quest of Lachelein or you can always craft one if no luck from Nodestones.
Cry Valhalla: This skill got cooldown increased because of the new effect, being Knockback immunity. It works everywhere (not sure about JQ lol). Also more %crit rate and, as I mentionned in paragraph of Raging Blow, enraged mode skill animation so more range even on mobbing mode.
Don't forget you can use Shout and Rising Rage every 10 sec for more mobbing DPS and Shout is really strong now, but don't use Stun function cuz 2x fewer lines and same %dmg per line.
So using Cry Valhalla with Enrage the only benefit from Enrage you're getting is the crit damage? Good to know, does it say it anywhere in the game or was tested out by people? Don't see it on the skill tool tips.
I see what you mean about rush, just tried it with extreme green potion and a 1H but still a pain since I like to use 2h
Seems like 5th job could solve a lot issues with Hero but my problem with that is you need to be level 200 for that to even happen just seem like a band-aid fix to me...
Yea I know about Shout and Rising Rage, I usually use Rush>Shout>RR. My intention with the Puncture change is to let it be more useful with Shout by tagging more enemies since it say Puncture boost Shouts damage but I guess Im asking for too much.
For Puncture, it boosts Shout damage permanently. It's a passive effect. So Shout hits stronger than Raging Blow, but it has cooldown.