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Remove boss timers

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  • BubbeuyBubbeuy
    Reactions: 100
    Post: 1
    Member
    edited October 2016
    @
    Either way that wouldn't really encourage party play, since it's still far easier and more rewarding to just buy cubes and go solo. This community is all about how rewarding it is, so unless we start getting some incentives to go in a party all you're going to end up with are the same funded players going after Lotus and a couple people getting frustrated after an hour of barely scratching him.
    Neospector

    Mallow256
    Mallow256 said:

    Neospector

    The purpose they serve is making it so that you don't just tank your way through (I.E. survive the longest), and to prevent you from just wasting time. Why does Tengu have a time limit? He requires no funding whatsoever to beat, but the timer is there to prevent people from just wasting time.
    It would be far more effective to reduce the damage cap by making it easier to be unfunded, not by giving them unlimited time and hoping they don't get frustrated enough to just ragequit after an hour and only having chipped away a quarter of Lotus's health.
    Why bring up Tengu when he is clearly a special circumstance?

    I would, at the very least, like timers to be extended if not outright removed for non special-case bosses. Not having a timer opens up the possibility of players forming a party to take on bosses that are much stronger than them and still possibly pull out the win if they are skilled enough to live for an extended period of time. Now thats party play.

    You can't just ignore him "because he's special".

    Either way that wouldn't really encourage party play, since it's still far easier and more rewarding to just buy cubes and go solo. This community is all about how rewarding it is, so unless we start getting some incentives to go in a party all you're going to end up with are the same funded players going after Lotus and a couple people getting frustrated after an hour of barely scratching him.
    These are points I like to point out:
    -"More rewarding" imo is subjective.

    -"This community is all about how rewarding it is" - You're might be right if you and I both have that mindset. If that was the case, for what reason should a unfunded player be held back just because he couldn't do enough damage because of a timer? If I am able to survive Hard Magnus for lets say, 1 hr (I'll be honest with you, I can't but that doesn't mean I can't constantly try) and slowly depleted his HP and got the cape I was always desiring, wouldn't that be rewarding to me? If a funded doing cap right now finishes Magnus in 3mins and gets that cape, wouldn't that just be the same feeling?

    -Following that, buying cubes. You are right it will be easier, but once again, "more rewarding" is subjective. So the funded player paid x-amount just so he can finish Magnus in 3 mins, he will feel satisfied knowing he can kill Magnus. From there, if the unfunded can kill Magnus, even without buying cubes, except with longer time period, how will he feel unsatisfied? In the end both sides were able to kill it but ofc, the unfunded can't because of the timer.

    -You are right that if a unfunded party tried to attempt Lotus and couldn't even dent it, it will be discouraging but even with the timer, the party couldn't dent it, so if I must say, that is discouraging... In this case, with and without a timer, the party is discouraged. But now lets say a unfunded can dent Lotus, with the timer, the party is discouraged because they know they can't do enough damage in time. But lets say you remove the timer. And the party finishes like 2 hrs later. Heck, no matter how I see it, that is satisfying.

    -Don't forget that Zakum back then took a few hours to kill even with 20-30 people until 4th job hit. If those same people didn't care about time, then how would fighting Hard Magnus, at the same time knowing they can kill it, for 2+ hrs affect them?

    Start Edit: There seem to be more to talk about =/
    -"unless we start getting some incentives to go in a party all you're going to end up with are the same funded players going after Lotus and a couple people getting frustrated after an hour of barely scratching him". This is pretty ironic in its own way.
    1. There are incentives to go in parties. Starts out with the players wanting something from the boss. And with parties, you make it easier.
    2. For what reason would you need a party of funded people when the funded people can just pay more for cubes and get better equips? See how contradicting this is to your earlier statement about parties and "might as well go solo by paying more".
    So ya... that second quote basically summarized what it feels like to be a solo-unfunded player trying to tackle a boss with a timer but can't beat it.... The funded player who paid crazy amounts can't even solo a boss because of a timer and need extra players to help dish out extra damage.
    So from there there is really no reason for a timer in basically every major boss. The timer just stops you from beating a boss when a funded player most likely obviously CAN beat the boss if he just had more time.
    End Edit

    Anyways, that is that. Now lemme ask you to see your personality/opinion in gaming. Do you play League of Legends? (I don't btw). If you do then lemme ask you. Do you like to see a championship game (assuming both side are professionals) where:
    A-one side is using OP champions while the other side is using trash champions and the OP champions are winning
    B-one side is using OP champions while the other side is using trash champions and the both sides are on equal grounds

    And from there, which side would you cheer on?

    If you get see what I am trying to get at, then you should understand why there are people supporting the no timer. If there were no timers, then it comes down to skill. It is far more interesting to see a guy take out a boss with lower funds(maybe not if it is too long =/, maybe just the highlights) compared to a guy capping and finishing it within mins or even seconds. You bought up Lucid at some point. I'm sure you seen how crazy the numbers goes with the damage capped raised to 10bil... People finish H Magnus and even Cvell within 10 secs... At that point that is not even skills. They basically just stood there... That is pretty obvious of the result from people who paid a crazy amount. Going back to the LoL example, it is basically choice A. The "stronger" champions wiping the floor with trash champions. This is boring and pretty obvious of the outcome. But now join in the game with the game even and you finding out the trash champions the one side is using, you will be more amazed and intrigued in the game and cheering on the trash champions side.

    I know the LoL analogy might be a bad comparison but meh, the concept of what I am trying to point out should be there.
  • Randomcity2Randomcity2
    Reactions: 910
    Posts: 22
    Member
    edited October 2016
    i'm rather late in getting here, but how about an amendment to the suggestion of rewards for surviving the whole half hour in boss fights that are designed to f*** you over so you're almost guaranteed to die AT LEAST once. How about a medal or some cosmetic / collectors items be introduced along with an achievements sytem. . . if you survive a particular boss fight for the 30 minutes get a cool looking chair / medal / crap or maybe decent anvil equip as proof of your bad@$$ dodging or maybe abuse of some cheesy class mechanics to survive (with checks to see that you were actually moving out of the way and not hacking to just have stuff not be there or damage you and defensive skills were properly responding to server saying it blocked something not hax).

    -edit-
    thoughts on a medal . . . how about an event quest for permanent duration Survival King medal/badge/title series for +5/10/15/20% boss damage & ignore enemy def, + 5 / 10 /15/20 all stats and +250/500/750/1000 MaxHp & MaxMp and 2/5/7/10 attack / m. attack with different medals/badges/titles being based on your overall ranking of how long you can survive in ALL of the boss fights that are designed to kill you at least once, with best one being for people that manage to miraculously legit survive for the entire boss fight and a special registry use or setup tab item that you have to use within one minute before entry of a boss that will start recording your time the moment the bosses hit box is first available to damage. Checks how long you survive each phase of boss fight with more weight to being able to survive harder phases of the fight (like 4th stage hard magnus, jaw at at gollux, first stage lotus, etc) and do a server side check that you were doing it legit for the boss fight and give you a ranking of C/B/A/S/SS with C just being a crap item with no stats worth mentioning and just to say you tried the event and killed all the "you gunna die" bosses but you kinda suck at dodging or you're overfunded and kill the boss too fast and don't care to do the dodgeball game for qualifying for better. Should probably have a requirement of having you submit a properly time stamped recording of the client side view as well for double checking of hax the server may miss e.g. mob filter blocking chaos vellum's tails from showing up in your client and rendering you unable to interact with them other than seeing them there should it be activated after they spawn.
  • AKradianAKradian
    Reactions: 40,340
    Posts: 6,342
    Member, Private Tester
    edited October 2016
    Randomcity2

    i'm rather late in getting here, but how about an amendment to the suggestion of rewards for surviving the whole half hour in boss fights that are designed to f*** you over so you're almost guaranteed to die AT LEAST once. How about a medal or some cosmetic / collectors items be introduced along with an achievements sytem. . . if you survive a particular boss fight for the 30 minutes get a cool looking chair / medal / crap or maybe decent anvil equip as proof of your bad@$$ dodging or maybe abuse of some cheesy class mechanics to survive (with checks to see that you were actually moving out of the way and not hacking to just have stuff not be there or damage you and defensive skills were properly responding to server saying it blocked something not hax).
    If Nexon knew how to code a check to make sure you were "not hacking to just have stuff not be there or damage you", don't you think they'd do that regardless of medals? Just to, you know, ban hackers, maybe?
  • Randomcity2Randomcity2
    Reactions: 910
    Posts: 22
    Member
    edited October 2016
    AKradian
    AKradian said:

    Randomcity2

    i'm rather late in getting here, but how about an amendment to the suggestion of rewards for surviving the whole half hour in boss fights that are designed to f*** you over so you're almost guaranteed to die AT LEAST once. How about a medal or some cosmetic / collectors items be introduced along with an achievements sytem. . . if you survive a particular boss fight for the 30 minutes get a cool looking chair / medal / crap or maybe decent anvil equip as proof of your bad@$$ dodging or maybe abuse of some cheesy class mechanics to survive (with checks to see that you were actually moving out of the way and not hacking to just have stuff not be there or damage you and defensive skills were properly responding to server saying it blocked something not hax).
    If Nexon knew how to code a check to make sure you were "not hacking to just have stuff not be there or damage you", don't you think they'd do that regardless of medals? Just to, you know, ban hackers, maybe?
    umm .. they DO check that constantly except its heavily reliant on client sided checks and relatively few server sided checks. . . but that can be easily enough disabled once you find the updated bypass for current maple version . .. with that in place client sided hacks don't trigger the client sided hack detection (black cipher / thermida) mostly other than a few autobans that are server sided checks and manual bans from being spotted, reported and then banned by a gm that finally found you in the act cause you weren't very discrete or paranoid with how and where you used dem hax.
  • AKradianAKradian
    Reactions: 40,340
    Posts: 6,342
    Member, Private Tester
    edited October 2016
    Randomcity2

    AKradian
    AKradian said:

    Randomcity2

    i'm rather late in getting here, but how about an amendment to the suggestion of rewards for surviving the whole half hour in boss fights that are designed to f*** you over so you're almost guaranteed to die AT LEAST once. How about a medal or some cosmetic / collectors items be introduced along with an achievements sytem. . . if you survive a particular boss fight for the 30 minutes get a cool looking chair / medal / crap or maybe decent anvil equip as proof of your bad@$$ dodging or maybe abuse of some cheesy class mechanics to survive (with checks to see that you were actually moving out of the way and not hacking to just have stuff not be there or damage you and defensive skills were properly responding to server saying it blocked something not hax).
    If Nexon knew how to code a check to make sure you were "not hacking to just have stuff not be there or damage you", don't you think they'd do that regardless of medals? Just to, you know, ban hackers, maybe?
    umm .. they DO check that constantly except its heavily reliant on client sided checks and relatively few server sided checks. . . but that can be easily enough disabled once you find the updated bypass for current maple version . .. with that in place client sided hacks don't trigger the client sided hack detection (black cipher / thermida) mostly other than a few autobans that are server sided checks and manual bans from being spotted, reported and then banned by a gm that finally found you in the act cause you weren't very discrete or paranoid with how and where you used dem hax.
    Which all adds up to: they can't do it.
    So how do you propose they refrain from giving the "boss survival" medal/chair/whatever to hackers?
  • NeospectorNeospector
    Reactions: 9,860
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    Volunteer Forum Moderator
    edited October 2016
    gamechanger

    Neospector

    gamechanger


    Not really, not anymore. Now that the damage cap in KMS is 10billion, and considering that we already have people in GMS who can cap in Dojo (meaning they would be doing 500mil+ lines on bosses as soon as the patch drops), 6 unfunded players no longer equal 1 funded player. For the sake of argument assume that 6 unfunded players are each doing 30mil lines on the boss (which is more than the average). That's 180mil per line on the boss on average from the full party. 1 funded person can hit more than 5 times that by themselves if they are hittign the new cap. This argument no longer holds true
    What I mean is that a party of unfunded players can kill the same bosses that a party of funded players can, (we'll exclude Lucid based on the fact that she's 100% completely end-game). The only thing you're comparing is pure damage output, which is misleading to say the least.

    It doesn't matter if a funded player hits 150m if the boss only requires 180m. You'd still be far better off making it easier for the unfunded player to hit 150m, not telling them that they still hit 30m lines but they get to do it for 3 hours instead of 30 minutes.
    Except none of the bosses require 180m DPS to kill......HMag is easy enough for a full party to clear now (assuming you don't die too often). cRA is much harder for an average party but technically doable, and it stops there. No average party will ever clear Lotus, Damien, or Lucid. Its just not going to happen as these bosses were designed for the super minority of players
    180m was an example that was used in the post I was quoting.

    And as far as Lucid, Lotus, and Damien go it would still be better to make unfunded players more powerful, not just increase the time they spend fighting.
    Bubbeuy
    Bubbeuy said:



    These are points I like to point out:
    -"More rewarding" imo is subjective.

    -"This community is all about how rewarding it is" - You're might be right if you and I both have that mindset. If that was the case, for what reason should a unfunded player be held back just because he couldn't do enough damage because of a timer? If I am able to survive Hard Magnus for lets say, 1 hr (I'll be honest with you, I can't but that doesn't mean I can't constantly try) and slowly depleted his HP and got the cape I was always desiring, wouldn't that be rewarding to me? If a funded doing cap right now finishes Magnus in 3mins and gets that cape, wouldn't that just be the same feeling?

    -Following that, buying cubes. You are right it will be easier, but once again, "more rewarding" is subjective. So the funded player paid x-amount just so he can finish Magnus in 3 mins, he will feel satisfied knowing he can kill Magnus. From there, if the unfunded can kill Magnus, even without buying cubes, except with longer time period, how will he feel unsatisfied? In the end both sides were able to kill it but ofc, the unfunded can't because of the timer.

    -You are right that if a unfunded party tried to attempt Lotus and couldn't even dent it, it will be discouraging but even with the timer, the party couldn't dent it, so if I must say, that is discouraging... In this case, with and without a timer, the party is discouraged. But now lets say a unfunded can dent Lotus, with the timer, the party is discouraged because they know they can't do enough damage in time. But lets say you remove the timer. And the party finishes like 2 hrs later. Heck, no matter how I see it, that is satisfying.

    -Don't forget that Zakum back then took a few hours to kill even with 20-30 people until 4th job hit. If those same people didn't care about time, then how would fighting Hard Magnus, at the same time knowing they can kill it, for 2+ hrs affect them?

    Start Edit: There seem to be more to talk about =/
    -"unless we start getting some incentives to go in a party all you're going to end up with are the same funded players going after Lotus and a couple people getting frustrated after an hour of barely scratching him". This is pretty ironic in its own way.
    1. There are incentives to go in parties. Starts out with the players wanting something from the boss. And with parties, you make it easier.
    2. For what reason would you need a party of funded people when the funded people can just pay more for cubes and get better equips? See how contradicting this is to your earlier statement about parties and "might as well go solo by paying more".
    So ya... that second quote basically summarized what it feels like to be a solo-unfunded player trying to tackle a boss with a timer but can't beat it.... The funded player who paid crazy amounts can't even solo a boss because of a timer and need extra players to help dish out extra damage.
    So from there there is really no reason for a timer in basically every major boss. The timer just stops you from beating a boss when a funded player most likely obviously CAN beat the boss if he just had more time.
    End Edit

    Anyways, that is that. Now lemme ask you to see your personality/opinion in gaming. Do you play League of Legends? (I don't btw). If you do then lemme ask you. Do you like to see a championship game (assuming both side are professionals) where:
    A-one side is using OP champions while the other side is using trash champions and the OP champions are winning
    B-one side is using OP champions while the other side is using trash champions and the both sides are on equal grounds

    And from there, which side would you cheer on?

    If you get see what I am trying to get at, then you should understand why there are people supporting the no timer. If there were no timers, then it comes down to skill. It is far more interesting to see a guy take out a boss with lower funds(maybe not if it is too long =/, maybe just the highlights) compared to a guy capping and finishing it within mins or even seconds. You bought up Lucid at some point. I'm sure you seen how crazy the numbers goes with the damage capped raised to 10bil... People finish H Magnus and even Cvell within 10 secs... At that point that is not even skills. They basically just stood there... That is pretty obvious of the result from people who paid a crazy amount. Going back to the LoL example, it is basically choice A. The "stronger" champions wiping the floor with trash champions. This is boring and pretty obvious of the outcome. But now join in the game with the game even and you finding out the trash champions the one side is using, you will be more amazed and intrigued in the game and cheering on the trash champions side.

    I know the LoL analogy might be a bad comparison but meh, the concept of what I am trying to point out should be there.
    The League comparison is horrible. Not only can you just not nail down what an "OP" champion is vs a "trash" champion, using a "trash" champion in certain ways can make them leagues (no pun intended) better than any champion you arbitrarily declare "OP".

    The point is that removing the timer is the most roundabout method of reducing pay-to-win and it may not even work.
    If you want to put champions on equal footing, to extend your comparison, you balance the champions, you don't change some aspect of the map and hope it trickles down to affect the champions.
    If you want to put unfunded players and funded players on the same level, you put them on the same level. Even if you could claim that removing the boss timers helped through some (really weak) chain of facts, it'd be far easier to add in more ways of getting cubes or something similar.

    You're not going to encourage people to party by removing boss timers, and it's such an indirect complicated way that relies on numerous, uncontrollable factors that you can't possibly begin to predict.
  • Randomcity2Randomcity2
    Reactions: 910
    Posts: 22
    Member
    edited October 2016
    AKradian
    AKradian said:

    Randomcity2

    AKradian
    AKradian said:

    Randomcity2

    i'm rather late in getting here, but how about an amendment to the suggestion of rewards for surviving the whole half hour in boss fights that are designed to f*** you over so you're almost guaranteed to die AT LEAST once. How about a medal or some cosmetic / collectors items be introduced along with an achievements sytem. . . if you survive a particular boss fight for the 30 minutes get a cool looking chair / medal / crap or maybe decent anvil equip as proof of your bad@$$ dodging or maybe abuse of some cheesy class mechanics to survive (with checks to see that you were actually moving out of the way and not hacking to just have stuff not be there or damage you and defensive skills were properly responding to server saying it blocked something not hax).
    If Nexon knew how to code a check to make sure you were "not hacking to just have stuff not be there or damage you", don't you think they'd do that regardless of medals? Just to, you know, ban hackers, maybe?
    umm .. they DO check that constantly except its heavily reliant on client sided checks and relatively few server sided checks. . . but that can be easily enough disabled once you find the updated bypass for current maple version . .. with that in place client sided hacks don't trigger the client sided hack detection (black cipher / thermida) mostly other than a few autobans that are server sided checks and manual bans from being spotted, reported and then banned by a gm that finally found you in the act cause you weren't very discrete or paranoid with how and where you used dem hax.
    Which all adds up to: they can't do it.
    So how do you propose they refrain from giving the "boss survival" medal/chair/whatever to hackers?
    The recording / ranking item should basically spawn a character in the room that gets tied to a special account on nexon's side to act like another player (borrowing from GM enter anywhere codes) in the room and record the footage from the perspective of someone in your party following you around to record like some people record hell gollux runs (to save you lag or you don't feel to get a recorder program). Require participants that qualified for S or SS overall rank (according to the recording use / setup items checks) to submit unedited video of boss fights for review to go along with the server sided recordings. Server sided video and player submitted videos should be reviewed by humans to go verify the automated checks. The submit video part will likely dissuade a lot of people from doing it as most people don't have FRAPS, Bandicam or other such screen recording software. Hence the item and HOPEFULLY new code written for it to run extra server sided checks when its used along with dummy char to record. Though a recording sent by player would be enough in general to stop hackers from participating for the most part. Rewards with would be given out during a maintenance after careful review to eliminate the odd hacker that tried to get a decent possibly considered OP but event limited item that is MEANT to be given to those with proof of skills in survival.
  • xparasite9xparasite9
    Reactions: 2,000
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    Member
    edited October 2016
    AKradian
    AKradian said:


    As for encouraging players to play non-stop: feel free to suggest a "pause" button.
    The game is, and always has been, a grindfest that wants you to play 24/7. The newer training maps don't even have a safe spot to AFK for a minute or five.
    blame it on the people who abused the safe spots by afking and leeching.
  • gamechangergamechanger
    Reactions: 3,460
    Posts: 506
    Member
    edited October 2016
    @Neospector I understand your point now. Yes I agree that ultimately the best solution is to provide reasonable ways for a majority of players to get to the point of being able to kill these bosses in a party
  • ZephyrusSpringZephyrusSpring
    Reactions: 1,325
    Posts: 123
    Member
    edited October 2016
    There's 2 sides of the argument with boss timers and it all boils down to DPS. One side is asking for the timer to be removed so that players have more time to fight, and the other side says players should get more damage to kill the boss faster. The damage route is a dangerous one to go down because as we've already seen certain KMS players are killing previously endgame bosses (CVell) in literally seconds. In contrast the time route is harmless because it doesn't make killing bosses a player can already kill any faster or easier. What happens when Chaos Lucid comes out with a 30 minute timer? Should players look to get even more damage?

    As a little throw away, remember when that super funded (at the time) KMS team killed Damien and didn't get any rewards because the fight timed out just as they killed him? What do you think's easier: pausing the timer after the kill or not having a timer in the first place?