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'Lord of the Deep' stops attacking abruptly
Bug type: Skill Error (versus enemies)
When attacking enemies with Buccaneer's Override Skill "Lord of the Deep", if the user does not move, the skill will no longer register any hits on enemies, however every other skill is fully capable of attacking.
Here is a video of me demonstrating such.
Steps to reproduce:
Step 1: Activate "Lord of the Deep"
Step 2: Start hitting an enemy
Step 3: Do not move
Character name: Vaei
Character level: 250
Character job: Buccaneer
World name: Reboot
Date and time of the incident: 6/25/17 | 10:11 PDT
Comments
skill doesnt work well on bosses becuse it stops
have you watched the video? , attack limit? nothing about attack limit is written in the skill info, and it isnt like that in kms, also. it happens also on monsters you did not even hit yet. for example if you stand and kill mob and new monsters spawn you dont hit them. maybe its something nexon changed to deal with bots or prevent abuse by bots but its really big deal for us buccs in boss fights and to damage a class that is so unplayed as bucc because bucc gameplay is already really rough game play so many buffs and energy and what not .. its a big deal. thanks and i hope nexon do something about it
It's not per skill. (It's also not per enemy, Kuroll).
So if LotD isn't doing damage but other skills are, then it isn't the attack limit kicking in.
i see, so its still not attack limit, and it is still a bug i just hope nexon would fix it, but knowing nexon they wouldnt even care about such a bug especially when bucc/pirates are not even played much so not as many complains.