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Undo The Limit Changes to Bosses

ClawStaffClawStaff
Reactions: 2,950
Posts: 355
Member, Private Tester
edited June 2018 in Suggestions, Feedback, and Requests
I know some daily bosses were reduced to 1 because of those items you give to the npc for money, but honestly that's terrible reasoning. The collector can only take 60 of these items a week anyway, so reducing the entry for bosses that don't even give that valuable of crystals serves absolutely no purpose (this is true for most if not all bosses that had a reduction, the ones this is false for generally had only one entry in the first place). All this does is make it take longer to get boss souls, or other items these bosses drop.

Also if the crystals are the reasoning you're using for these bosses entries being reduced to one, just split the value of the crystals these bosses drop in half. This both provides the intended balance, and keeps the bosses with the same entry limit they had before. There was no real reason for this change being made, and if anything is more of an oversight of not seeing a much better and simpler alternative idea.

Comments

  • tnyzngtnyzng
    Reactions: 800
    Posts: 168
    Member
    edited June 2018
    [REMOVED]
  • chaoscauserchaoscauser
    Reactions: 4,740
    Posts: 596
    Member, Private Tester
    edited June 2018
    ClawStaff wrote: »
    I know some daily bosses were reduced to 1 because of those items you give to the npc for money, but honestly that's terrible reasoning. The collector can only take 60 of these items a week anyway, so reducing the entry for bosses that don't even give that valuable of crystals serves absolutely no purpose (this is true for most if not all bosses that had a reduction, the ones this is false for generally had only one entry in the first place). All this does is make it take longer to get boss souls, or other items these bosses drop.

    Also if the crystals are the reasoning you're using for these bosses entries being reduced to one, just split the value of the crystals these bosses drop in half. This both provides the intended balance, and keeps the bosses with the same entry limit they had before. There was no real reason for this change being made, and if anything is more of an oversight of not seeing a much better and simpler alternative idea.

    Don't forget also , our bosses give good experience points and the bosses in Korea give barely any..