Bug type: Functionality, user interface
Brief bug summary: Marksman 5th job skill Split Shot is not affected by the passive skills Rangefinder or Vital Hunter, but battle analysis reports numbers that assume it does.
More details: When killing bosses, battle analysis consistently reports overkill of around 30% of Split Shot's total damage dealt. This is in comparison to the reported HP for each boss, and to kills not using Split Shot.
Rangfinder is a passive skill that provides up to 40% final damage depending on distance to the target (farther=better). If rangefinder were not functioning properly, the damage loss would be equal to up to 1-(1/1.4)=28.6%. If, as in the case of Jett's bugged mastery, the damage was visually shown properly but not actually applied properly, one would expect a reported overkill of up to 28.6% from the final damage portion of Rangefinder.
Vital Hunter is another passive that provides up to 50% ignore defense depending on distance to the target (farther=better). The effect can't be precisely calculated because it varies depending on both the character and the boss in question, but the difference in my case should usually be around 2-3% for Chaos Root Abyss. So the expected overkill based on math should be somewhere around 27-30% depending on how well I use Rangefinder.
Here are a series of tests against Chaos Von Bon and Chaos Crimson Queen that support this hypothesis:
Chaos Von Bon control (no Split Shot used):
Chaos Von Bon test #1 (Split Shot used, and effort was made to attack from as far as possible):
Chaos Von Bon test #2 (Split shot used, and effort was made to attack at point-blank range):
In both control and test #1, one dimensional collapse phase occurred. In Test #2, two dimensional collapse phases occurred. All shadow clones were killed with High Speed Shot.
The control shows no overkill compared to the reported HP of 100b. Test #1 shows overkill compared to the control of approximately 10-10.5b damage when factoring in the slight disparity in damage to main health bar and to shadow clones, or 27.5-28.8% of Split Shot's total damage contribution. Test #2 shows negligible overkill when factoring for the extra usage of High Speed Shot.
Chaos Crimson Queen control (no Split Shot used):
Chaos Crimson Queen test #1 (Split Shot used, and effort was made to attack from as far as possible):
Chaos Crimson Queen test #2 (Split shot used, and effort was made to attack at point-blank range):
The control shows no overkill compared to the reported HP of 140b. In test #1, Crimson Queen was not allowed to reach the heart/mirror stage to prevent mirrors and possibly hearts from adding damage to the analysis. In control and test #2, Crimson Queen reached that stage as the screenshot was being taken, but any attacks during that stage occurred before hearts and/or mirrors were summoned.
Test #1 shows overkill compared to the control of approximately 18.5-19b damage when factoring in the slight disparity in damage to the health bar, or 27.9-28.8% of Split Shot's total damage contribution. Test #2 shows no discernable overkill when accounting for health disparity.
This happens against every boss and not just those two, though I don't have any other battle analyses on hand, and bosses with adds are very difficult to get accurate comparisons with.
Character name: aPileofCats
Character level: 232
Character job: Marksman
World name: Reboot
Comments
Was this issue ever addressed? I’m curious if there was ever a reply from Nexon on this matter.
Thanks!
https://www.reddit.com/r/Maplestory/comments/9glv4m/split_shot_rangefindervital_hunter/?st=JM6P2IJW&sh=0edf1a8b
Thank you.
For the Nexon employee that reviews this, I want to note that this issue should be reviewed for Split Shot’s interaction with both Rangefinder and Vital Hunter. The body of the original post has more details on both of these skills.
Are there any expected timelines on this sort of request? Is there anything else I can do to assist in the process?
Thank you.
There are no expected timelines.
Bug reports go through many stages, and at each of those stages they have to compete with new content and other bug reports for priority.
You can assist the process by getting reliable information on whether this occurs in KMS as well or not.
Thank you. Unfortunately I do not have any insight into KMS.
Just letting you know the Issue where Split-shot possibly only visually benefits from Rangefinder and Vital Hunter is being looked into.
Apologies for the delay, and thanks for the report!