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Making a boss eater

HozamaHozama
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edited February 2019 in General Chat
I'm looking to make a boss eater type character. Something that can solo bosses, but that doesn't require infinite funding. I'm not talking like chaos class bosses, or any other insane stuff. Just a fun and solid class to put some time into and kill some bosses.

Comments

  • FuhreakFuhreak
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    edited February 2019
    If you're not looking to kill the harder bosses, then this is literally just any class. (Other than bishop, maybe.)
    If you want to kill the harder bosses, you're probably better off just going with a DPS/Burst type.
  • HozamaHozama
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    edited February 2019
    I actually loaded up an old character and kinda liked it. Angelic Buster. She'd not very high level, but she's fun.
    Too bad the quest I'm on seems bugged.

    It's the Mushroom themed dungeon Captain secret. I kill the boss and nothing happens.
  • HuskyDMHuskyDM
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    edited February 2019
    With how the game is built any character can beat any non Chaos boss without much funding solo, and with solid funding for any mid tier bosses like Easy Empress, Normal Magnus, etc. There are classes that are better at killing bosses than others of course but even those will need funding for the stronger boss, and not need much for the easier ones.
  • HozamaHozama
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    edited February 2019
    *Does a happy dance*

    2nd run at Hilla, and I got her pet. I am finding Angelic Buster is doing a pretty decent job at smacking face. Just wish she had some type of lifesteal.

    Ran into another bugged quest, though. Seems to be a lot more of these than before. Then again, there are a lot more quests in general.
  • AggraphineAggraphine
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    edited February 2019
    The biggest issue I've seen with the class is that its skills have high damage percentages, but low hit-counts. But if it's what you like then stick with it, I'm not here to convince you you're wrong.

    As for lifesteal, I can only think of three classes off the top of my head that have passive, native lifesteal: shade, dual blade and night walker. One is a pirate and the other two are thieves.

    Shade's damage output potential is fairly middle-of-the-road, as most pirates tend to be, but has the added postive/negative trait of having literally one self-buff that's not a hyper skill and everything else being passives. Great time-saving if/when you die in a boss, but also means that their damage output is more heavily-reliant on equipment potential to see growth. I played one for two years, I would definitely recommend it if you were ever looking for something new, although I know the playstyle may not be for everyone.

    Dual blades and night walkers are your typical dps/burst dps classes. One's an explorer while the other is a cygnus knight. I'm fairly indifferent on the two of them, even though I play a dual blade myself.
    YinYangX
  • HozamaHozama
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    edited February 2019
    I have a Shade, and if nothing else, the get-out-of-death free ability was pretty helpful.

    Got over 20 different classes sitting on my account, so I'm sure I'll move around when I get bored of AB. Might see how Lumin does now, or maybe try a Sin (which despite playing for years I've never tried).
  • AggraphineAggraphine
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    edited February 2019
    Another route to some amount of lifesteal is to make an aran for its legion board piece. I think it's a 70% chance, at S rank(so level 140), to heal 6% of your max hp with 10 seconds between triggers. It's not quite the same as shade's 1% per hit, dual blade's 10% chance to heal 20% hp, or whatever night walker's bats do, but it still helps to an extent.
  • FuhreakFuhreak
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    edited February 2019
    There's also pretty reliable healing on Phantom and Bowmaster.
    Though it does require you to "setup" before it can happen, it's still pretty frequently.
    I know there are other classes with conditional healing like that, but I can't think of them off the top of my head.
  • MiraMira
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    edited February 2019
    Arans themselves have lifesteal as simply a toggle skill. They're a very comboey class, so if you want something a bit simpler on the fingers Aran might not be the right choice. =P
  • HozamaHozama
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    edited February 2019
    Arans are still button mashers? I thought that would have changed by now.
  • DaxterbeerDaxterbeer
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    edited February 2019
    Hozama wrote: »
    Arans are still button mashers? I thought that would have changed by now.

    They made it easier and also made the hard way more rewarding.
  • HozamaHozama
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    edited February 2019
    Actually, it just dawned on me. Trinity, my main bossing attack, is a mash skill.
  • HozamaHozama
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    edited February 2019
    Up to 140 now, and she's a mean little beasty.

    Hyper skills are completely unfamilure with.
  • AggraphineAggraphine
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    edited February 2019
    You have three active hyper skills and a whole mess of passives. You'll get five points for the passives and three for the actives. So you'll have all three actives once you hit 190, and you'll have to pick five out of the passives. I would suggest taking all three passives for trinity and the damage/recreation chance for soul seeker.
  • HozamaHozama
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    edited March 2019
    And what about hyper stats? I'm assume I want Boss Damage, Dex and......Crit? Defence piece? I have no idea.

    My base range finally hit 40k though, which is awesome. I want to complete that lv 140 set, as those bonuses are disgustingly good.
  • AggraphineAggraphine
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    edited March 2019
    Hozama wrote: »
    And what about hyper stats? I'm assume I want Boss Damage, Dex and......Crit? Defence piece? I have no idea.

    My base range finally hit 40k though, which is awesome. I want to complete that lv 140 set, as those bonuses are disgustingly good.

    Damage, boss damage, crit damage are the three big ones you want to max out. Past that, depending on what you have a greater need of, go for defense ignore or crit rate.
  • HozamaHozama
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    edited March 2019
    Thank you very much, you've been such a great help.