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Vital

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Vital
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  • Jett Skill Revamp RANT

    Thank you Fawkocat. This is outrageous - they sat in the office, looking at these changes, with the numbers right in front of them, and the first words that popped in their heads were "MAXIMIZE EFFICIENCY". I could study this decision for the rest of my life and still never understand what was going through their minds when they thought any of these changes were useful to the class or buffs in any possible way.

    This is a class that has never been higher than dead last in DPM. You don't even have to agree with any 3rd-party DPM charts to agree with that - all of the BAs and damage tests on Youtube prove that point well enough.
    This is a class that, after this patch, will have been revamped 4 times. FOUR times. In 3 of those revamps (and yes, Nexon is calling them revamps so I will too) the only updates were number tweaks - the one in June 2019 being the most beneficial. But now we are seeing that the great changes made in June are being reverted today. Why? How? In what universe does it make sense to do this?

    This is a class that has many glaring issues beyond damage. We have a list of no less than 30 bugs affecting our class, many of which have existed for 4 years despite frequent bug reports and detailed explanations. Out of all of the long-standing bugs, only 1 was fixed in the last 2 entire years (short-term bugs have come and gone).
    Do you know what bug that was? It was a bug that prevented a passive damage bonus from applying to Starline 1. In this patch today, Starline 1 will no longer receive that passive damage bonus. Do you follow where I'm taking this? The only long-standing bug that was ever fixed on this class is now having its fix reverted, and we're supposed to consider that a buff. This is supposed to maximize our efficiency.

    I don't know what to do at this point. We've all tried so hard to make the team understand what we love about the class and what its shortcomings are, but they don't live on the same planet as us. Not a single shred of real player feedback has been incorporated into this update. I'm at a loss.
    VerusAstrumPirateIzzyV0iiDzThatGuyZennyJettLuvsUSacrixHHG1NoProspectMastahiroHighhorseryand 1 other.
  • Jett buff feedback from a Jett main [7/24/19]

    Thank you for writing this up for all of us. The only thing I would add is that the patch notes never mentioned whether Gravity Crush was fixed. The skill description says it can hit up to 30,000% damage, but the real skill only hits like 1000%. It has been bugged like this for years with no indication of a fix at any time.
    One thing I would like to ask of Nexon is to just please consider paying more attention to the class in the future. It doesn't have to be more buffs - just please make an attempt to fix our bugs that we struggle with.
    A single year would be a long time to deal with a bug, but in the case of Jett most of these problems have stood for YEARS. Plural. This isn't just some random content with a small issue, these are characters which we play for thousands of hours of playtime despite a list of more than 30 confirmed issues that have each been reported numerous times. It's disheartening to know that nothing we do seems to ever get through to the team back in Korea despite years of complaints and attempts.
    Mastahiro
  • back in school event

    I didn't do the back to school event and still received a 100% Upot, so the distributions are clearly messed up
    ImNotaDuck