I do agree that Kanna could use a rework for damage. Doesn't need to be OP, just doable.
What Nexon could do is update Shikigami Haunting to make it more viable for mobbing, and make the damage boosts additive (and making it required to max out the skill to get the full boost, because Level 1 Frozen SH is the same as level 20). As for Tengu Strike, what Nexon could do is make it possible to teleport during the first Tengu attack, while reducing the delay for both and Mana Cost for the 2nd to 15. To make Orochi more useful, make the cooldown the same at all levels and have the 2nd Tengu Strike always activate while on cooldown, with a passive damage boost to Tengu.
To be honest, they should make Demon's Fury or Shikigami Haunting the main mobbing skill. Those would be viable changes though.
I think you're absolutely right, I do not advocate making Kanna OP, but right now the class has a LOT of quality issues.
I will concede that having Kishin and Haku buff on hand at all times feels nice.
BUT
Minus those two things, Kanna is a chore of a class to play.
- The teleport has a delay, and cannot be cast when low on mana. Really, moving around feels VERY clunky, not that you get to move much anyways when using Shikigami Haunting/Tengu Strike/Orochi.
- Has terrible terrible mobbing. Tengu Strike and Demon's Fury are subpar abilities compared to ALL the classes. Tengu Strike is a 3rd job skill with low damage/long cast time/immobility. Demon's Fury has a 3 second cooldown, despite being merely a horizontal clear. Why are these skills so weak despite being a LOW RESOURCE CLASS? They aren't even spammable for prolonged intervals.
- Minus the Haku buff, Kanna has terrible passives/self-buffs (See: Kinesis). Haku buff only buffs 1/4 of the classes too.
- Low bossing damage, other Hurricane abilities in the game straight up do almost 2x Kanna's damage (while having seeking final attacks and longer range. See: Wind Archer).
- Human Haku is ugly.
Now I get that as a support class, I can't expect to have great support skills, great mobbing, great mobility, and great solo-bossing, but having nothing besides buffs just feels so bad. I don't expect Kanna to be as good as or surpass some of the mentioned examples and other unmentioned classes, but the state that Kanna is in right now for some of the aforementioned areas is just sad.
Solutions I propose:
- Improving Kanna teleport. (Instant cast, for example)
- Demon's Fury cast-able while jumping and no cool down.
- For the next 5th job skill, I think it'd be AMAZING if it was some kind of alteration to Haku, maybe instead of turning into a human, Haku turns into it's giant fox form (as seen with the mount). So it's like another Haku enhanced #2. Additional affects could be self buffs, or have Haku mob like Wild Hunter's Jaguar (code is in the game) etc.
I think this alone, is a VERY cool idea. Current human Haku looks like an outdated sprite.
- Actually I think it's acceptable that Kanna has low solo-bossing damage. A support class should not be able to be a strong solo-bosser at the same time.
Thanks for reading guys. I know this may seem like trivial complaining to some, but these are some things I've really thought about as a Kanna main; the game is very different when you don't have large area mobbing skills, flash jumps, and general mobility. Any video comparison of Kanna vs. another class will instantly show that without Kanna's long cool down skills, Kanna is visibly lacking in all of the mentioned areas.
Good job trolls, now not only do we no longer have the items we wanted, the boxes still cost NX. This is why we can't have nice things. People getting triggered because they can't get an extra 10 ATT on their medal guaranteed. Sad.