But who cares if it cause more errors & bugs, when every single patch leads to cluster fxking bugs & errors anyway? Just from this patch, they had a day long maint, and probably even more will follow.
This is what they're trying to stop by bringing GMS and KMS closer together.
Nexon would probably like to spend more time developing the game than spending time/money on a alternate version of the game that's just always broken.
It sounds to me like you'd be willing to put up with 48 hour maint periods (It's happened before). I know I sure as hell don't want that.
Assuming a daily takes 10 minutes of gameplay, that is basically a rate of 0.8 symbol per minute or 48 per hour. Being able to farm at a 10 per hour rate is not quicker in that regard. It does allow for quicker progression and don't see how that would hurt gameplay.Aggraphine wrote: »The fact that they nuked nodestone drop rate as well as boss entries in a previous patch(insultingly named "tune up") leads me to believe that whomever is in charge of development decisions over in Korea is not interested in making things faster for players.
Repeatable content is not bad, but if it is the only way to progress it feels like bad gamedesign. Take pq's, there are ways around it to gain experience. It might be slower but it is reasonable. Currently for symbols there is no alternative and reasonable way to avoid doing the dailies.fidgetspinnerACE wrote: »For that matter, I noticed that they make content that are long burns, rather than being repeatable. Wouldn't repeatable content be better (idk, PQS) in the long run?
After maxing a symbol, getting symbol selectors is not a bad idea, but it would still force players to do dailies.Latemaster wrote: »Symbols could be speeded up quite easily, since there's regions you get to max lvl quite early in comparison to others. Those dailies could give symbol selectors after getting lvl 20.