I don’t have a Kanna on Tespia for it so I can’t properly test it. But the difference is nothing too big. A 7% increase from 235% to 242 makes for a ((242-235)/235)*100=~3% increase, and Vanquisher’s should make up around 63% of your total damage in a full 3 minute rotation. This results in around 2% final damage increase, if I’m not mistaken. It’s a nice small buff, but it’s hard to place with the Haku change.
On mastery, you’re right, I hadn’t thought about the Mastery yet and I’m not quite sure how to calculate it. I know that it’d increase the minimum range, closer to the maximum range value. Magic Mastery is calculated by 25%+Mastery of the class with a weapon, so from 90, to 95%, there is a nice increase. I’m not 100% sure, but I assume this means 8500000~9500000 would now be 9000000~9500000. It’s the kind of increase that would raise Kanna a little, if it wasn’t for the Haku Buff that’s obliterated.
If Soul Shear isn’t Final Damage by the way, that would bring the theoretical Kanna’s range from 9591598~10657332 OLD range, to 5773840~6415378, in reboot anyway. So Kanna would go from near bottom to dead last. I do assume that is a bug though? I don’t know.
I like this solution. It would do a couple of things:
-Kanna keeps the Haku’s Blessing around which she was balanced. There is no need to really crunch the numbers this way, as the party effect of 5%FD per party member gets Kannas up to a better position, without making major changes in their solo potential.
-Haku’s Fan still plays a significant role in the gear of Kanna, compared to the situation where it would only give a flat Magic Attack boost, minimizing the difference between late-game fans.
-Make Haku’s buff fair for both Physical Attack and Magic Attack users, which has been one of the main complaints over the years on Haku.
It’s the least trouble for the balancing team, as there would be no need to make major balance changes, and would make Kanna a more balanced class overall.
Making the Haku’s Blessing a self-buff, would allow the balancing team to approach Kanna in a more subtle way. They aim to make Kanna more competitive as a class, seemingly with small increases on %, and the Mastery change. This won’t have much effect if you overhaul the entire pillar of the class that is Haku’s Blessing, as any subtle changes pale in comparison.