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Disable Breath of Divinity skill for phase 2 HWill
Hi, its me again.
I just had a few runs with my squad this week and realised something weird in the bossfight with Hard Will.
I have seen run from KMS, where the boss is way harder than in GMS.
On phase 2 of the boss ALL healing is supposed to be disabled (with exceptions on when you use the moonlight skill (5 sec healing)).
However this is not the case.. Both Breath of divinity and healing familiars work for regening health.
The Breath of Divinity skill makes you heal constantly, and therefore.. Close to impossible to die. This literally bypasses the whole point of the boss.
You can stand still and attack him without being afraid of dodging at all.
This + how much stronger GMS is in general vs KMS seems very off.
I would like to suggest a change in the second phase of Will, where the Breath of Divinity skill is disabled and familiars dont heal you.
UPDATE: Potion pot apparently works aswell... GMS wants this boss to be too easy