[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Disable Breath of Divinity skill for phase 2 HWill

Comments

  • DrAatroxDrAatrox
    Reactions: 1,320
    Posts: 45
    Member
    edited August 2018
    It seems like everyone here misses the whole point of the thread. I am talking about PHASE 2 of Hard Will ONLY. It is supposed to have all healing disabled. The BoD is a rechargable shield, but I still see that as healing.

    (Yes BoD is strong against other bosses as well, but it is not like it bypasses all boss mechanics.)
    The focus is still not on BoD only, its also for familiars and potion pot. (Again phase 2 Hard Will only.)
  • JeeeepJeeeep
    Reactions: 200
    Post: 1
    Member
    edited August 2018
    Most people already agree with BoD being an issue for phase 2 and something that should be disabled. Discussion about BoD and it's issues is still relevant to the thread rather than flooding the forums with more about the same topic.

    BoD might not bypass all boss mechanics but it certainly makes every single boss far easier. I agree also. Potion pot and familiars should be disabled for phase 2 at the very least. I think potion pot working was unintentional though. I remember it also worked in Lucid as well as other pots giving you a chance to use 2 pots rather than just 1 every c/d.
  • NovAuraNovAura
    Reactions: 710
    Posts: 6
    Member
    edited August 2018
    Ok guy let nerf bods ring... cuz it too OP... yes that true... ok let nerf lucid earring having 2 bind skill that doesn't share bind cd is really strong need to nerf that so they share the same bind time... While you at it we need to nerf outlaw heart since kms doesn't have a tradeable heart and we gotta bis outlaw heart that is tradeable meanwhile we need to nerf battle roid too cuz having prem buff freezer is OP kms doesn't have that too ... oh wait we need to nerf frenzy totem cuz kms doesn't have that too... are we suppose to follow everything to kms? this is gms man ... dont forget we got perm pendant / perm hyper rock / you name it... so what make bod any diff than the rest? other than OP skill? if so why nexon didnt do anything at all for 1-2 year? cuz they know what it does cuz they bring it here to gms they made that item legit they know what they are doing ... oh yea i forgot we also got perm safety charm... LOL that is OP guy .... ofc we cant get it anymore just like bod ring ... while your at we need to nerf sengoku badge too... cuz kms doenst have a pottable badge? why should we? it so OP it make us so much stronger.... o.0
  • DarkPassengerDarkPassenger
    Reactions: 8,980
    Posts: 2,669
    Member
    edited August 2018
    novAura, he/she said to just investigate how it works in hard will phase 2.
  • JushiroNetJushiroNet
    Reactions: 6,160
    Posts: 748
    Member, Private Tester
    edited August 2018
    Gear differences like outlaw, sengoku badge etc are certainly an advantage but compared to permanent godmode given by BoD are minor.
  • TerrorStreakTerrorStreak
    Reactions: 2,320
    Posts: 500
    Member
    edited December 2018
    yup agreed bod skill too op, nerf it and delete the duped BOD's on circulation and bring back the bod back to marvel and philo!
  • Skyfall1989Skyfall1989
    Reactions: 1,255
    Posts: 60
    Member
    edited December 2018
    Nexon should recycle all the BoD rings since it is not releasing to players who don't have it currently. :D