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Stacona

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Stacona
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  • Needs and Wants for Beast Tamer [EDIT:12/11/23]

    This is a list of overdo needs and wants that the Beast Tamer is still missing and must be implemented sooner than later.
    _________________________________________________________________________________________

    Starting with the needs:

    ~ Beast Tamer needs to be able to max out every single skill at base, preferably by level 200 and the remainder 150 SP can be given out between 200-250 like it is now.
    This is very much needed for all new Beast Tamer characters as the veteran Beast Tamer characters have additional SP from their hat and soul weapon allowing them to gain access to all of the passives due to legacy lines, this is impossible to acquire for new Beast Tamer characters and really decreases the play experience for new players.

    ~ Beast Tamer needs a significant MP recovery passive for all of the animal modes, especially to help counter Mana Overflow MP consumption.

    ~ Beast Tamer needs a "shared" 5th job skill, in a similar concept to what Zero and Kinesis are getting in the Saviour Update coming up.

    ~ Beast Tamer needs a cat mode revamp.
    Cat Mode should remain as a dedicated support concept, so most utility and buffs in the game, but weakest solo damage of the four animals.

    Some things to point out for Cat Mode changes:
    - Friend Launcher full rework. Make something that is both fun to use and look at, while removing the key mashing aspect about it and allow it to gain full benefits from just simply holding down its attack key.

    - Purr-Powered full rework. This is a very outdated passive that currently gives 30% stance and 100 hp/mp per 4 seconds. Perhaps something like 4% hp/mp per 4 seconds and also restores nearby party members too.

    -Meow Heal improvements. Allow this skill to be cast in the air, make the yarns balls of healing bigger to be easier to hit allies with it, and boost recovery amount of 20% to 100% so that a brand new and unfunded Beast Tamer can actually heal something (funded Beast Tamers can full heal with it at 20% recovery).

    -Purr Zone full rework. Change this to something like summon duration increased to 60 seconds, can now critically strike, and damage increase to something like 400% damage 5 times from 1,000% damage 1 time, and healing changed to 20% max HP to party members inside per interval instead of 550 flat HP recovery per interval.

    ~ Beast Tamer needs Cat Mode to have a passive + -2 attack speed passive.
    All of the animal modes get a passive + -2 attack speed passive except for Cat Mode, only gold card gives attack speed which makes things awkward for Cat Mode which they only get their missing attack speed during Whistle (All Together! Critter Crossing!).

    _________________________________________________________________________________________

    Wants for Beast Tamer:

    ~ Hyper Passive Changes.
    Change Beast Tamer's hyper passives to instead of being 12 options and 5 choices to make, allow for each animal to have 9 options and 5 choices to choose from for each animal (this would mean Beast Tamer would have 20 active hyper passives at the same time when all hyper passive SP has been handed out). As Beast Tamer can only play in one animal at a time they would only be making use of 5 hyper passives at a time anyways, but this way it encourages players to constantly swap in and out of different animal modes more often than just dedicate themselves to only 1 animal and sometimes 2 animals.

    ~ Add a passive to Whistle (All Together! Critter Crossing!)
    The idea of adding a passive of something like whenever you switch to another animal mode you retain the passives of the previous animal you were in for 180 seconds. You would only be able to retain 1 additional animal at a time and the passive and active effect would not stack (active overrides the passive granting access to all the animal passives like it currently does now).

    These changes would really help boost and encourage players constantly swapping between animals rather than sticking to just one animal the whole time, creating a fun and unique playstyle for Beast Tamer like how I always imagined the way they ideally should be played.

    ~ Being able to move during Hawk Mode's Tornado:
    This was a half-fixed bug in Ignition and it was the most fun I ever had with Beast Tamer and wish this was implemented officially, it also was a massive quality of life improvement for Hawk Mode's bossing as well being able to dodge boss attacks during Tornado. Only thing with a change like this is that Tornado would need a bigger animation / hitbox to go along with this change.

    _________________________________________________________________________________________

    Updated Needs:

    [RESOLVED] ~ Beast Tamer's Hero's Will skill needs a reduced cooldown to 300 seconds, it is currently still 360 seconds, longer than all of the other Hero's Will skills are at.

    ~ Beast Tamer's Leopard Mode's Bro Attack skill (the baby snow leopards) need the following improvements:
    - Ability to Critically Strike.
    - Ability to hit bosses.
    - Added to a boost node for its final damage + other benefits boost.

    ~ Beast Tamer's Cat Mode's Purr Zone need the following improvements:
    - Added to a boost node for its final damage + other benefits boost.
    - Plus its other needs listed above. With a rundown of what it needs:
    > Longer duration.
    > Possibly bigger area.
    > More healing in an updated style.
    > More lines for damage.
    > More damage per interval.
    > Able to critically strike.

    ~ Beast Tamer's Cat Mode's resurrection skill update:
    > Cooldown reduced to 600 seconds.
    > Upon a successful resurrection, cooldown applies and grants 8 seconds of invincibility for the Beast Tamer and the revived party members.
    > Upon a successful resurrection, restore +1 life count (includes if the party member had 0 lives remaining) for sections that have a life count to revived party members.
    [This will offer some more utility for Beast Tamer and update a party resurrection skill for current MapleStory and act like a reverse version of Bishop's Heaven's Door.]

    ~ Beast Tamer's Bear Mode needs vertical movement.

    ~ Beast Tamer's Bear Mode still has a (passive) skill that gives 95% stance at max rank.
    - Replace with an effect that is useful for current MapleStory.

    ~ Beast Tamer's Cat Mode needs vertical movement.

    _________________________________________________________________________________________

    ~ Allow for Beast Tamer's Hawk Mode's Fly skill to reset its cooldown during screen transitions, which includes things like Maple Tour, Monster Park, and certain boss fights to create a better and more pleasant gameplay experience.

    (Only being able to use Fly for a short time for a single map in things like Maple Tour and Monster Park and cannot use it for the rest of maps is very annoying and ruins the play experience for this type of content. For boss fights it would be nice to not have to hold on to Fly and not use it when the boss is about to do a screen transition to its next phase. )

    ~ As well as include V Matrix boost nodes to every attack and grant each skill a HEXA Matrix Mastery version as the 4 Mastery Node slots get filled out over time. This includes things like:
    - Hawk Mode's Raptor Talons, which currently is a bleed debuff, but can use a bit of an update including making it be able to critically strike.
    - Cat Mode's Cat's Cradle Blitzkrieg, which mostly is used for its party debuff, it is still a summon that deals damage on its own and has a lot of potential for a HEXA Mastery version.

    _________________________________________________________________________________________

    NOTE: I will cross out aspects from this post as things get resolved, which includes close-enough changes to what was posted.

    Pardon
  • Commerci / Sweetwater / Transposing Talk

    Without the ability to have flame advantage on sweetwater it makes the entire process to grind out denaros to get sweetwater and transpose pointless.

    There are a few solutions you can do to keep sweetwater relevant:

    ~ Revert the change completely to allow for the bonus star of stats and keep flame advantage on the item after transpose.

    OR

    ~ Give a meaningful set bonus to sweetwater and commerci.
    ~ Improve flame stats you can get on commerci and sweetwater equipment.
    ~ Update Commerci to be more enjoyable to play
    ~ Improved base stats to the commerci and sweetwater items.
    noobboi
  • Reboot's Reward Shop is in an Unacceptable State

    Fuhreak wrote: »
    Stacona wrote: »
    Fuhreak wrote: »
    Don't agree with all of these but Nexon does need to address this issue. I would be happy with just increasing the stock of what we already have if Nexon wants to do the bare minimum.

    What you want or don't like?

    Not really that I don't like or want these, but I'd just go with a few different options first.
    For example I'd like some way for free players to be able to get cash stuff too.
    Something like a PSSB but a temp version in limited quantity. Maybe we get a preselected set of items that last 90 days each month.

    A method for buying maple points would be nice as well since not all of us have spare cash to throw at nexon.
    I think it also would give a taste test of the CS and encourage people to spend "a little more" to get what they want, as well.
    If reg players can earn point by using the meso market, I think Reboot should be able to earn them somehow as well.
    That one is probably abusable, but not like players don't already abuse the free MP Nexon gives out anyway.

    KMS can straight up buy certain cash outfits with reward points with no NX needed, pet snack with reward points, I think water of life can be bought with reward points, pet skills with reward points, very specific reward point pets. All of the outfits are permanent duration on KMS as well.

    I don't think KMS even has a reward shop, just benefits that reward points can be used on for certain items. Even just these quality of life functions for GMS be nice.

    ____

    Maple Points is basically just NX, but exclusive to MapleStory. They need to make money still.
    Fuhreak
  • Reboot 40-Slot Equipment and Familiar Bags

    Reboot I feel really needs 40-Slot Equipment Bag and 40-Slot Familiar Cards Bag. (Only one of each in use at a time like 40-slot soul shard bags.)

    I just want the inventory space for equipment backups to starforce past 17 stars or store souvenir equips for fun.
    Meanwhile with familiar cards taking up half the Use Tab makes the inventory ugly, and I want to have a clean inventory, this will also help Reboot with collecting cards to feed and roll for familiar lines while retaining inventory space.
    Fuhreak
  • Reboot's Reward Shop is in an Unacceptable State

    I am perfectly fine with taking away Wild Totems, but you cannot just take away and not have anything to replace it in some fashion. Reboot's Reward Shop was already very lackluster with the Wild Totems and now it is in an unacceptable state currently without them.

    I, and probably a lot of others feel the same way, of being mistreated by Nexon and get frustrated with things like their lack of hindsight and proactive moves to keep the player base, which are your customers by the way, happy. Which leads to people being frustrated, annoyed, and way too often angry (and I am not talking about the people on Reddit and such that always just whine and complain about everything).

    Big hype patch with Hyper Burning and Cygnus Remaster? Probably should have immediately expanded Reboot to 40 channels because you KNEW 100% that there will be a huge influx of active concurrent players! You just need some hindsight for stuff like this (and this is just one example).

    _____________________________________________________________________________________

    Reboot Reward Shop Additions and Improvements:

    ~ Increase the Water of Life per month to 3 (three) from 1 (one) so that players can actually revive their triple pets on their characters.
    --- This move would help increase your sales with NX purchases because players go from thinking "Why buy a new pet when it will just expire and I cannot revive it?" to thinking "That is a cute pet set! Let me go buy them since the reward shop will let me revive all 3 pets after they dry up."

    ~ Add in 20 Maple Tour Tickets per month (just like the Monster Park Tickets).
    --- Since Wild Totems are removed, this would help out new and returning players with mesos. It will also give them a taste for 7 run Maple Tour life and the mesos that brings in which would help increase Maple Point run sales, and thus more revenue.

    Increase Red Cubes and Black Cubes quantity per month to 20 (twenty) from 5 (five).
    Cut the Reward Points price on the Cubes in half.
    --- More things to spend reward points on. The Reward Shop Cubes have always been overpriced for Reboot.

    Add in every Pet Skill available for purchase with only reward points up to 1 (one) of each per month.
    --- Being able to fully deck out 1 pet every month will promote players to buy a new cute pet every month, coupled with more water of life quantity increase. Be good to the customer and the customer will be good to you, this is why groceries stores give out free samples of certain food products, it causes them to sell more products overall.

    Add in 1 (one) Pet Snack per month.
    --- Why sell 1 pet when you can sell 3 pets!

    Add in 20 (twenty) per month 30-minutes 2x EXP coupons and 20 (twenty) per month 30-minutes 2x Drop coupons.
    --- Promotes playing the game more.

    Create and add in an item that turns an expiring cash outfit item into permanent duration, up to 3 (three) per month.
    (I rather all the items to always be permanent duration, but Nexon loves their FOMO way too much.)
    --- Encourages players to buy all of those 90-days cash outfits that they are currently not buying because they are 90-days with a FOMO per month system gets players to buy more items than they even want to add to their collection.

    _____________________________________________________________________________________

    If you come off as greedy, which you 100% do come off as greedy, it will turn people away from pulling out their wallets to spend money. If you appear as generous, then people are more likely to spend money on your products.


    Whorific