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Stacona

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Stacona
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  • Interactive Worlds Improvements

    First off, if you just do what Niru said to do, that would make the problems much worse. The correct actions to take is to listen to what he and other interactive players are saying, not to do what they say they want, but come up with a proper solution based on what they are saying that will be much better for the long term health of the game.

    Second off, to fix interactive worlds will take over 2 years to do, maybe a year at the earliest. There is a lot of work that needs to get done in order to properly fix interactive worlds.

    Third off, I would hold off on any interactive worlds merging at this current time. This is something that seems a little risky to do and it is better to try to fix the core issues of interactive worlds first and then decide if an interactive worlds merge is necessary after the fixes are in and have settled down for a bit.


    Some potential fixes:

    ~ Either completely remove the spawn enhancement effects of Frenzy Totem outright and replaced with a different effect or nerf it by adding the mesos cap for interactive worlds to better control the mesos economy and increase the value of the mesos for interactive worlds. One of these actually has to happen for interactive worlds for its game balance and to create a better experience for interactive worlds players.

    ~ Interactive worlds has too much systems bloat. One improvement to this is removing Monster Life for the upcoming Legion Artifact for there is less burden of systems on the players to deal with.

    Another thing that can be done is rework the scrolling system entirely so that it is a lot simpler and have less going on.
    Example:
    - All scrolls are removed.
    - Equips can always hit that equip's max scroll number (max value no longer decreases with failed attempts).
    - There is only "one scroll option" where you pay spell traces per attempt, no consequences for failed attempts outside of consuming spell traces, when it succeeds the next scroll attempt will have a lower success rate and more stats added on than the previous scroll (very similar to how starforce works) until you hit the max value of that equipment.

    ~ All bought cubes and bonus cubes should be permanent duration or at least extended to be 365 days duration if permanent cannot be done for some reason.

    ~ You probably would sell more and make more money with lower prices for things. Bonus cubes should match the price of regular cubes.
    Would include a new aspect as well:
    - Can pay for cubes by either 100% NX/Maple Points, 50% NX/Maple Points and 50% Mesos, or 100% Mesos.
    - Same goes for Miracle Circulators.

    ~ Reward Shop. Heroic Worlds need a much better reward shop and a lot of the above would fix most of the issues of Interactive Worlds reward shop, and improvements done for the Heroic reward shop should drip down to the Interactive reward shop, outside of adding things like Bonus Cubes and such to the interactive reward shop.
    Some suggestions:
    - Monster Park tickets sold in bundles of 5 instead of 1 at a time.
    - Maple Tour tickets added and sold in bundles of 5 and not 1 at a time.
    - Cubes sold in bundles of 5 instead of 1 (Bonus Cubes added and sold in bundles of 5), monthly quantity increased to 20 from 5.
    - At least 3x Water of Life per month.
    - Etc. (There is a more detailed post on the Reward Shop on the forums.)


    Interactive World Passive:
    Frenzy Totem, completely removed, this just encourages solo play for a world that is meant to work together to progress.

    In its place, you get the Interactive World Passive which is for every additional active party member, that is also on the same map as you, increase the spawn by +40% and spawn rate of that map by +40% (up to +200% spawn and spawn rate when there is a 6-man party that is actively hunting monsters on that map, solo is base spawn and spawn rate).

    Now everyone can essentially get frenzy service, but in a lot more balanced way for interactive world since party play divides the mesos among party members to have a better economy with less mesos in the world. This also better serves the interactive aspect that the world is supposed to offer.

    In addition, both Heroic and Interactive Worlds will receive a permanent duration pet snail that can be taught pet skills for every single character, but the snail is hard locked to the character (so one cannot move the snails to one character and have triple permanent pets for free).

    This will be a great help for both new and returning players since manual looting in MapleStory is such a turn off that it will turn players away from continuing to play the game and become invested into it.


    These are all surface level stuff to consider to improve, but interactive worlds need a lot of work to get into a good spot for the long term of the game.


    P.S. I forgot to mention that...
    ~ Most-to-all cash shop items should probably be permanent duration.
    ~ Most items should be tradable since the point to interactive worlds is the tradability perk.
    ~ Sales limitation should be removed for most items (outside of monthly limitations for places like the Reward Shop).
    ~ Pricing for items should be decreased and most items decreased by a lot.

    Matt (MisusingTV) made a YouTube video with some feedback as well to take a look at.

    ~ Also, World Merging does not help out Luna at all, all problems still exist for NA and EU Interactive Worlds.


    Mesmerise
  • Beast Tamer Compensation Needs to be Increased!!

    First off, Sol Erda Energy and Sol Erda Fragments needs to be based on the time 6th job was released to Lynn's release based on the Sol Erda Daily plus a little extra that would have gotten from drops during that time.

    An appropriate amount is 120x Sol Erda and 3,000x Sol Erda Fragments.
    This might sound like a lot, but that is how long of a delay Lynn was. Ensure that the energy and fragments are hard locked to the Beast Tamer character and of course only for existing Beast Tamer characters.

    There also better be White Ears and Tail | Black Ears and Tail as well, because I don't want brown ears and tail, I want my white ears and tail.

    Still wish there was a bunch of fun memory stuff too like a Eka the Hawk flying mount skill, Fort the Bear chair where you and Fort are constantly doing the hammer swing attack, and a permanent duration (female) Lil' Chase Pet.

    And further fixes to Lynn to make her play better and incorporate the beloved Beast Tamer gameplay in future patches.
    ZysterReboot
  • Heroic Points System [Concept]

    Fuhreak wrote: »
    I like the idea of being able to spend meso or time on the ability to buy NX. This is one of the benefits of reg however so I'm not sure Nexon would be sold on this idea.
    Even just giving us more options for things to buy with RP would be a blessing. Even just something like 5 PSSB a month.

    Majourity KMS players can buy maple points with mesos and they end up making more money as well. The important aspect for this type of system is the incentive to purchase NX which creates a scenario where nexon makes even more money with this new system.

    Heroic reward shop needs to be fixed as well, it is in a very depressing place right now... minimum 3x Water of Life per month. But you can add a lot more to the rewards shop than just that.
    Fuhreak
  • Heroic Points System [Concept]

    Simply put, Heroic Points would be a new points system that function identically as Maple Points, but they are exclusive to that Heroic World, i.e. Kronos will be Kronos Points, Hyperion will be Hyperion Points, and Solis will be Solis Points.

    The goal to this concept is both to create a way for GMS to make more money and for a way for all players to make Cash Shop purchases by simply playing the game / playing the game more.

    More active players in the game brings in more players.
    More players that play GMS indirectly will lead to more people making financial purchases to the game.
    More financial purchases to the game gives Nexon more money.
    More money they make allows for bigger budgets to do more with the game as well to make the game even better.



    The system is simple:
    You can purchase Heroic Points with Mesos at a set rate.
    You CANNOT purchase Mesos with NX, Maple Points, or Heroic Points.

    How it works?
    The Mesos to Heroic Points conversation rate will change every week based on the amount of items purchased with NX on that world versus the amount of Heroic Points that were purchased that week by the % difference.

    For Example:
    If 1,000,000 NX purchases happened in Kronos that week and Kronos players combined purchased 1,200,000 Heroic Points that week, that would be 20% more Heroic Points were purchased than Kronos players spent on NX.

    This means if that week 1 Heroic Point = 1,000,000 Mesos, then the next week 1 Heroic Point would cost 1,200,000 Mesos.

    Inverse scenario can play out too if 1,000,000 Heroic Points were purchased on Kronos and Kronos players bought 1,200,000 NX, then for the next week to purchase Heroic Points would be 20% cheaper.

    i.e. 1 Heroic Point = 1,000,000 Mesos in the current week and then the next week 1 Heroic Point only costs 800,000 Mesos.



    1. This creates more reason for those with a lot of money to spend more as it would benefit everyone else in the game.

    2. Nexon would benefit with being able to make more money from GMS.

    3. When players feel like Nexon is being generous with allowing players to get premium purchases simply by playing the game then they are more likely to make monetary purchases in the future by feeling like they were treated right and to give back for all of the time they spent with the game.



    P.S. Minimum values would be treated as "1" by default in case of a scenario where no purchases were made with NX or Heroic Points. Resulting in a potential massive inflation or deflation scenario if a rare occurrence ever happened since the difference between NX bought and Heroic Points gained would become extreme and ensure players must make real NX purchases to prevent the mesos cost of Heroic Points from becoming unpurchasable expensive.
    Fuhreak
  • Please Make Sia for Real Maple!

    Sia's movement options are so much fun, but she is severely held back being on MapleStory M and if she was in real MapleStory then her movement would be truly unlocked with a physical control setup!
    Fuhreak