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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Anyone else annoyed by the rune changes?
So now you have to be in a certain level range of the mobs on the map..... to spawn a rune. Who even thinks of this stuff? Ridiculous change in my view. I've been getting a sudden mission to find rune and now I keep failing them because I can't find one. It's a joke.
I actually thought it was a bug that I wasn't finding any as the patch notes even failed to notify us of this change.
Comments
But now you can't spawn them.
I agree that's annoying, and I don't see why they felt the need to do it.
The rune change I can partially understand. They want you in maps your level, which is a noble goal but unrealistic considering the steep exp curve and the not very steep, almost feels linear or worse, curve for mob exp.
I think that it was always spawn a rune around your level and you can't activate one if you are too high or low. I think this was the normal.
* Potential introduced
* BB
* Unleashed
* NexonNA actually banning people for Bounty Hunter exploit, after letting it go on for ~2 weeks before taking action. Thousands of perma bans issued on otherwise legitimate players, almost all bans later revoked, but the damage was done and people left in droves.
In regards to the bounty hunter exploit the damage was already done long before then.
Many others would say the pay-to-win aspect that was adopted through potential, the countless bugs that aren't fixed till years later, and the horrendous customer service that is provided.
You and I have no numbers and only one story out of a whole. We can't officially decide what the majority is without actual numbers besides "people quit during the Unleashed patch because of that". They may have quit for an entirely different reason.
Well as I said population post Big Bang was the prime time in terms of games population so don't say potential was an issue. Damage cap raising would be, it wasn't difficult to hit 1m damage, Maybe if they didn't make bosses have ridiculous amount of HP to add difficulty they should of just made the mechanics harder .
Sure bugs make people annoyed but that's not a game breaker , leveling speed is more so, when they made it a total grind fest after it being fast leveling that's the key issue, it turned in to a single player game after removal of party play zones. People play an mmorpg so they can play with other and when that's gone most people don't want to play an mmorpg like that. Many other mmorpgs exist with that and they make the level cap more obtainable MapleStory has a huge amount of classes, what's wrong with letting people reach that cap easily like we had before the 250 cap came in? The fact that they increased cap to 250 while DECREASING the leveling speed up to 200 was a bad move, they never even gave us alternatives and the only real ones are in the V update which is only just coming in
MapleStory has always been a pay to progress faster game I've never spent money on it, + you have many great people who give you gear for nothing at least in GRAZED. People have always been helpful in that server. + They have introduced counter measures with reward points and such. Look at people like MechSoySauce they have never spent money on NX. H
In terms of customer service sure but that's not a small issue and it's improved alot in recent times.
Again with the useless arguments, Games population took a massive hit and everything after Unleashed that was horrible whittled it away to the state it's in now. It was the changes in Unleashed in combination with bugs not being fixed ect
look what Unleashed was
Removal of party play zones>makes it even harder to level to just 200
level cap increase to 250>no good alternatives to removed party play zones
Damage cap increase
I'm not saying everyone quit because of Unleashed..... I am saying the vast majority of the population did. Everyone else you mentioned whittled it away further.
However, you are trying to simplify the reasons for the exodus to 1 thing that you don't like, while ignoring everything else that was wrong with Unleashed.
The biggest problems that Unleashed had was not taking away our party play areas, they were the fact that Unleashed invalidated months/years that people had put into their characters (and in some cases it invalidated a lot of money they had put in as well). Suddenly level 200 wasn't as special for no reason (honestly no reason, Unleashed didn't give a single reason to level up past 200, no high level gear sets (still no gear for over level 200), no high level mobs, no bosses that required you to be over level 200, nothing). It didn't mean as much. In a single patch, the vast majority of characters got exponentially weaker even though Nexon tried to hide this fact by inflating numbers. A player that could solo Empress before Unleashed would have no chance of doing so after the patch. A player that could hit cap before Unleashed was now 1/50 of the way to the new damage cap. All endgame bosses were put out of the reach of average players, for no reason. Before unleashed, you could work hard, and get to damage cap relatively easily, and bosses were doable at that range. Afterwards, you would need exponentially more resources to get to the same level bossing wise on your characters because of how inflated everything had become.
People quit the game in droves because Unleashed invalidated everything they had done up to that point in Maplestory. Not because it took away their party play areas that were hotzones for botting and macroing
Also most of the people in party play zones aren't botters..... you had way more legit players. But what does that matter? now all the botters are more spread out and harder to catch.