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Fix the stupid kanna hyper ability

CorruptedPhoenixCorruptedPhoenix
Reactions: 515
Posts: 7
Member
edited February 2017 in Suggestions, Feedback, and Requests
Crap like this shouldn't be allowed
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This crap has been used by hackers to crash maps several times so why hasn't it been adjusted?
A clear solution which im unsure why it hasn't been implemented yet is limit the amount of barriers they can have active to I don't know maybe 3? or 5 to be kind.
Being able to spam this ability and lag players out shouldn't be allowed, and is a clear mistake on nexons part.

Comments

  • AKradianAKradian
    Reactions: 40,340
    Posts: 6,342
    Member, Private Tester
    edited February 2017
    The correct solution is to not allow more than, say, 10% overlap between two such domes. So one could cover all platforms of a boss map if one so desires, but not do these map crashes.

    They already have the code for that, in Oz's Flame Gear (Ultimate Explorer skill): you can fill the map with it, but can't put two flame gears too close to each other. Just need to copy that logic over.