[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Making Meister/Craftman Cubes tradable

HoneyWaterHoneyWater
Reactions: 2,245
Posts: 219
Member, Private Tester
edited July 2017 in Suggestions, Feedback, and Requests
Salutations C:
The title says it all :/
I made a Suggestion like this some time ago
Occult Cubes are Tradable... unless Nexon make them Account Transferable . _.

Craftman Cubes and Meister Cubes have lower chance to Tier up anyways, People would still buy Red/Black Cubes.



Or... i remember also Typing this to a respond... what if people were able to Cube a Scroll and Sell it o_o
The Scrolls could be NX, or Reward Points (then you would have to Cube it to get the Potential you think people want)
Then you could Sell it in the Free Market so People could buy it.
^ It's just an Idea i haven't completely Thought Through

A Comment would always be Appreciated C:

I wish Cubes became Tradable u-u

Comments

  • CatoooloooCatooolooo
    Reactions: 5,625
    Posts: 1,213
    Member
    edited July 2017
    the fact that occults are tradable is probably an oversight because GMS team didnt really intend them to be within GMS like they are in KMS, but are too lazy to do anything about them because there's no impact as they will pretty much be gone after this event ends, after which they wont need to worry about doing anything about them. It's like the cube situation we had last year in GMS where, for about 3 weeks to a month, we had tradable master craftsmen and miester cubes due to an error in an update that they didnt bother to fix for a month, and nobody reported it as a bug cause many people just assumed GMS team did it on purpose and it benefited the players.

    the thing that makes occult cube situation a bit different is that they were not introduced as a normal dropping cube like they were in KMS, and were not even intended to be released in GMS, we've only gotten them from some events where they didn't bother to change that reward to something else. which gives the GMS team barely any reason to change the cube.
  • HoneyWaterHoneyWater
    Reactions: 2,245
    Posts: 219
    Member, Private Tester
    edited July 2017
    Catooolooo wrote: »
    the fact that occults are tradable is probably an oversight because GMS team didnt really intend them to be within GMS like they are in KMS, but are too lazy to do anything about them because there's no impact as they will pretty much be gone after this event ends, after which they wont need to worry about doing anything about them. It's like the cube situation we had last year in GMS where, for about 3 weeks to a month, we had tradable master craftsmen and miester cubes due to an error in an update that they didnt bother to fix for a month, and nobody reported it as a bug cause many people just assumed GMS team did it on purpose and it benefited the players.

    the thing that makes occult cube situation a bit different is that they were not introduced as a normal dropping cube like they were in KMS, and were not even intended to be released in GMS, we've only gotten them from some events where they didn't bother to change that reward to something else. which gives the GMS team barely any reason to change the cube.

    Thanks for the Comment C:

    Hmm well I hope the Occult Cube could Stay! ... well actually I don't see any Use of them o_o
    like We have Epic Potential Scrolls why do we need Occult Cubes o_o?
    but i guess it's a nice way to make Mesos c:
    Even if it was an Error it wouldn't Hurt Making them Tradable ;- )