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Better and more balance MS gameplay!

haymanhayman
Reactions: 955
Posts: 13
Member
edited December 2017 in Suggestions, Feedback, and Requests
-Events: I suggest there should be daily/Weekly quest/achievements for individual, guild and for the alliance as well. As an example, for an individual quest, when you kill a certain boss, you get a certain amount of points as example 5points. Once you reach a certain amount of points for the week, you get the rewards depends on how much points you get. As an example, getting 50 points, you get 5 individual coins, 100 points another 5 individual coins and 200 points you get in to the rankings. Top 100 players get top rewards, and lower rankings get less ranking rewards. This goes for guild/ alliance daily and weekly quest. The rewards can be individual/guild and alliance coins.

I suggest there should be an individual/guild/alliance shop where people can acquire a lot of good items and it is for all seasons. As an example, coins you can buy any kinds of nx cubes in CS but requires a lot of coins, certain end game gear, perm pets, special random chair boxes or perm nx, exp potions, that can only be found from this event stores and other incentives that encourage people to play.

The same quest can be like, people must boss with at 3 people for certain boss to get points to complete a quest, or encourage people to train together or do Party quest together.

-Nexon should introduce Guild/alliance events, like guild battles who knows how it works but just an idea. Games like dodge ball, scavenger hunt, flag race (new ones) for 24/7 not every 2hours, Star planets, jump quest, hide and seek and others.

-More GM involvements possible, GM discording with in game players and bossing together. (Not sure if that's even possible.)

-End game gear, I believe all end game gear still never get revamped which are arcane set, tryants, superior gollux and Fafnir set. But instead they should add a new full set for android and pets. So people do not have to remake their end game gear every few years and spend a lot of money and time to remake them. This will give new players confidence to settle in to the game instead of trying to compete with older veteran players. The end game gear for pet and androids cannot be acquired from bosses, where only extreme funded players can kill or solo. Those items can either be obtain through guild/alliance shops or marvel or event Cash shop. These will drive all players to play together with everyone else and pay to win and soloing bosses isn't the only solution anymore.

-Drop gear, Nexon should make the drop rate formula back to how it was. So people like me can farm cubes from bosses and have a lot of fun enjoying the content while being able to cube for my friends. This will help people who want to play to win to get free cubes instead of spending money on nx cubes. I spend $1600 on self-cubing on drop gear. Now that is nerfed by a massive amount instead of a slight amount. This made me lost trust in Nexon's future contents. Therefore, I tried to refrain myself from spending money in this game knowing every money/time I spend/invested in to can be useless or diminished because of new content and update. Drop gear with its original drop rate will help all players to enjoy their time in playing the game. There will help the community grow and people will spend more money in the game.

-Avoid massive nerfs or changes. I suggest Nexon should introduce new over power cubes, scrolls and other items or nerfs in to the game. As these can throw people off. As example, introducing potential back in the day was a huge boost in power instead of a slight boost. My cousin spends 2 years of making that perfect lv100 weapon which worth 100mil became 100k meso. He quit Maplestory shortly after. This goes with grinding as well, or classes. My friends because Kanna and Hayato got nerfed badly instead of slight nerfs. People need time to adapt to changes and trust Nexon with their new contents and updates. Quality is always better than quantity. A lot of updates doesn't always help the game as most of it probably is not what players want and too many chances of bugs/glitches.

-More boss entries, every boss entries and be boss once a day depending on their difficulty. As an example, you can boss 1 easy, normal and chaos horntail a day but after 1 horntail run the 2nd/3 horntail entry will not drop anything except points that are towards individual/guild/alliance achievements/quests. Also an unlimited boss entry for all bosses, but with no rewards what so ever would be great. This allows me to practice boss runs or teach my friends how to do certain bosses or hang out.

Please make a BOSS LOBBY please! To avoid people abusing boss runs/rewards, they can only use boss lobby bosses once every 30minutes, but they can use boss que at any time. This helps people to host boss runs and meet new people and recruit people to the guild. As an example doing bosses together like scarlion and targa, Krexel, Papaltus boss and Ursus.

-More party quest that had a lot more benefits by doing it as a party. Like Chu chu party quest. Lachelein‎ and Arcana‎ Party quest can be done with a party, but maybe a max of 2 players, as an example. This will make it slower to obtain symbols as a full party but allow people to get a chance to hang out with other players. Or Revamp monster carnival where we can participate the PQ from lv100-250 and can get coins as rewards for event shops.

-Inclusion, I think there should be great incentives for everyone to boss, train and party together and interacting with. A clear, simple quests and guide for new unfunded players to get through to level 200 and get a good foundation in order to start funding themselves so they can boss with others. As I find too many new players ask me for help when they struggle to grind at lv90-100 as a new player and can not boss with us or get free carries.

More stable, simple and relevant updates for players to adapt to the new contents, trust in spending their time/money into the game and to be able to interact more with others. This allows old returning players / new players to enjoy returning in to maple for the social aspect of the game and willing to call this game as their favourite.
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Comments

  • GhostAinaGhostAina
    Reactions: 740
    Posts: 33
    Member
    edited January 2018
    Great ideas! The only thing is that Nexon probably won't see this..
    Hopefully something similar gets implemented in the near future! :)