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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Mechanic’s Doomsday Device
Bug type: Skill Interaction
Brief bug summary: Mechanic’s Doomsday Device will immediately end upon dismounting the mech or encountering any action that forces mech dismount
More details: If a mechanic character has Doomsday Device active it will immediately end upon any disruption of riding its mech. This includes everything from manually dismounting the mech to being forced to dismount due to status effects/boss mechanics (I.e. petrifies), being transformed, or using rune of might in particular. The rune is particular annoying because it directly interferes with mobbing, forcing you to either get runs cursed while you wait for doomsday to finish or to have it end prematurely to avoid the curse.
Steps to reproduce: activate humanoid or tank mech skill, then summon doomsday device. Afterwards, encounter a forcable mech dismount, such as using a tune of might. Doomsday Device will immediately dispel and have to serve the rest of its incredibly long cooldown.
Character name: lodmachina
Character level: 210
Character job: Mechanic
World name: Reboot
Date and time of the incident: January 23, 2018 11pm EST
Comments
They did, however, revert the change in a different patch, the only difference being it will not attack unless you are mounted:
https://orangemushroom.net/2017/11/23/kms-ver-1-2-287-skill-balancing-trade-system-changes/