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Why does Maplestory M get SO grindy?

Reactions: 200
Post: 1
in Off-Topic Discussion
The title pretty much sums it up, but:

My initial reaction to the game was that it was a fantastic adaptation for mobile. I wish they had gone with a traditional approach (like real Maple) and less geared towards the "power rating, forging, etc." kind of setup... - But overall, I've been pretty impressed.

The thing that got me though, is when I hit level 80. The moment I hit 80, I realized that the amount of content drops off entirely - forcing you to get into dungeons and raids to be able to level; both of which are on a "buy now with diamonds" type of system once you've done your free 3 daily ones.

Now, post level 90 (I'm currently level 93) - it's just absolutely ridiculous. I have done all of my daily dungeons - and have been using the mini dungeon vouchers with exp buffs for 6 hours and still have barely made any progress. I've done the guild banquet, daily hunting log, etc... - but it's gotten to the point that I either need to come back tomorrow for a few dungeons, or start coughing up money if I want to continue playing.

What's up with this pay-to-play model? It's ruining a perfectly good mobile app.

(Also; for reference: On post-level-90 quests, you receive 725,000 experience per quest completion. At level 65-75, I completed a few quests that yielded 1,100,000 EXP. Just looking at that, you can tell that it is BLATANTLY geared to get you to 80-90 fast, and then force you into paying if you want to hit that 100+ end-game area of the game).

#rantday lol


  • HHG1HHG1
    Reactions: 5,986
    Posts: 780
    Member, Private Tester
    edited July 2018
    To be fair, most mobile games are designed to keep you on the app as long as possible and get you to make in-app purchases.