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Check out the v.224 Neo: Light's Wrath Patch Notes here!
So I have been investing a lot of my time into this class becuase I feel like it has a lot of potential if things get fixed.
To first start off, I gotta give nexon the credit for doing the mini rework to jett's link skill, now it make is WAY more relaible and makes people want to invest time into it, so props to you nexnon.
Now, the one thing that concerns me for the future of jett, is that 60 % of Jetts base kit (excluding 5th job) does not get to scale like every other class in this game, and it actually sets jett REALLY far behind, and ofcourse, I'm talking about Strikeforce Showdown (example of it with boost nodes and without [look at max dmg / min dmg per line, pretty much the 2 bottom rows] pic: https://gyazo.com/f29d1c4df596d4ed13e0e32ae504679d
Since nexon said you will start fixing jett bugs, I decided that this was the perfect time to bring this issue up since this is a HUGE bug / missing feature for jetts.
There are 2 main ways to fix this. 1, do what corsair's have and let jetts use a boost node to level up Strikeforce Showdown, or 2, do what classes like Ark or Cadena have, where multiple skills get effected by the same boost node, making it easy on current jett mains so they don't have to redo their whole V-Matrix loadout (By that I mean, make Starforce Salvo and Strikeforce Showdown scale of the same node).
I would really love to get some feedback from the nexon staff so I don't just get my hopes up.