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Jett's Allied Fury Ignoring Mastery
Bug type: Skill
Brief bug summary: When using the skill, damage variance is much too high for a character with 70% Mastery.
More details: With a range of 1.8-2m, using the skill I get hits as high as 10.6m and hits as low as 2.4m or 1.6m. The variance may be due to the skill ignoring mastery. (or may just be a visual bug?). I know this skill has many other things wrong with it such as the first part not registering at all, or the Dc's, but since its being looked at right now may as well confirm that this is working too. It happens for both parts of allied fury, but is much more noticeable on the first part.
Further confirming my suspicions of this bug is the distinct lack of high variance when using other skills (second photo, the 20m line is rapid fire) where strike force showdown has a variance of ~2m at most.
(anything not included in the other sections of your report)
Steps to reproduce: Use the skill, its damage varies wildly.
(if not covered in the summary)
Character name: elbron
Character level: 211
Character job: Jett
World name: Reboot(NA)
Date and time of the incident: Dec 30, 2018 7:30pm