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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Seduce and reflect are the worst things ever
These two effects are the bane of my bossing existence. Been trying to run HT the last few days, and it's a super easy fight, until the game effectively cuts off my hands for 5 seconds and has me walk into HT for a death and a fail run. And the only defence I have against it has something like a 6 minute CD. Wasn't fun long ago, and it's still not fun now.
And reflect, geeze, it's another insta-fail effect. In all the chaos on screen, it's so easy to miss reflect casting. And we're back to instadeath. Not nearly as bad a seduce, but still annoying as all you can do is stick your thumbs up your backside and wait.
Comments
You might be glad to know that KMS added a death count to HT recently. This change will reach us too late to be of any use to your main, but would still be nice for future mules.
If you need help to actually see when this happens, here's a video that will help you despite its 2015 upload date.
Other way around for the heads, but yeah, it's a very obvious animation when they're using reflect. It's a big hexagonal shield thing coming from his mouth, followed by the little purple logo. Now, mind you, any buff the heads cast use the hexagonal shield thing, so he may not actually be casting reflect, but at least you'll know to stop attacking for a bit when you see it.
Maybe we can give you some advice.
Legs dead
Tail dead
Wing dead
left arm dead
Seduced 3 times in a row and I'm dead.
A half hour of my life, 100 honsters, all gone by unavoidable BS!
*Throws arms into the air* That's it, I'm done trying to beat HT. He has one move. ONE FREAKING MOVE that screws me runs over. I can't avoid it, I can't negate it. Nothing I can do.
According to your previous posts, you're playing an angelic buster. I'm assuming you're trying to use trinity to chunk down the diffierent bits. Have you tried, at all, to use celestial roar on the lower body parts? The vertical and horizontal reach of the skill should be enough that you can hit both arms, the wings, legs and tail from one side.
The base mechanics have become too generalized and there's not enough specialty within the classes to play-off those mechanics. Which I assume is the reason why status effects and elemental attacks have almost completely lost their purpose in the game.
Weird how they can balance classes every so often but not the underlying gameplay.