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Can't Jump Quests Be (actually) Fun?

fidgetspinnerACEfidgetspinnerACE
Reactions: 1,465
Posts: 103
Member
edited June 2019 in Suggestions, Feedback, and Requests
When I think Maplestory jump quests, I know the most recognized ones are the ones that restrict your movement and have obstacles. It requires patience and skill, which I like, but I think having more jump quests that allow you no restrictions can be implemented too. Things like the grappling hook stage in Chryse PQ, or the appearing/dissapearing platform ascenscion stage with Orchid in the Limina story quest are fun. Not too hard (like maplerunner - I'm all for more skill based gameplay, but that one in particular went overboard. Timed do or die, event only jump quests? Hard pass) or too easy. Something that just feels good doing.

Seriously, can you imagine games like Megaman or Mario having Maple's jump quests? It'd be vexxing. They don't have to experiment with incredible work already done by other game designers. Maple has already taken the basis of those ideas, it wouldn't be bad taking more of the good parts.

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If only they'd make more personalized jump quests. Like, have a map that's doable for everyone (can be done with just jumps/flash jumps/teleport) but add in specific platforms that only certain classes can reach.
FuhreakKittenCoalition

Comments

  • FuhreakFuhreak
    Reactions: 7,440
    Posts: 1,526
    Member, Private Tester
    edited June 2019
    Seriously, can you imagine games like Megaman or Mario having Maple's jump quests? It'd be vexxing.

    These already exist in some of the games. They are a bit nightmareish for sure.
    Maps designed around teleport/flash jump could be fun. I'm not sure where they'd place these jump quests, but I'm for it.
  • EXdestEXdest
    Reactions: 1,375
    Posts: 135
    Member
    edited June 2019
    Never enjoyed jump quests even though I was able to clear most of them.