[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
Fix/Improve the in-game Macros
I know Nexon doesn't want to allow third party macros, because then everyone would be like the blaster bots/hackers, but can we at least improve the ones in game then? It's bad enough that the amount of skills that can be assigned to these macros has been reduced even further, but they have also always worked terribly.
The delay between all the skills used through the in-game macros needs to be reduced. The time before the next skill is cast is much slower than a person with even an average reaction time can press the buttons themselves. I'm not saying to go crazy with it, but can we at least make the in-game macros work at the speed an actual person can cast the skills?
Another thing I highly doubt would be changed is to make buffs get cast almost immediately with the in-game macros. It's fine for classes with only 1 maybe even 2 slots (that's still pushing it though) needed for buff macros, but it takes way too long for the buffs to all be activated. If you're in a boss for example, if you need to recast your buffs, you have to wait for the animations to all go through and in that time the boss is probably already going to launch an attack and kill you, and you still won't be done with the buffs. Sure you can cast some and run, but for some bosses that's much easier said than done. (So much for cast action has been removed).
While we're on this topic though I think people should also think about some skills that have been excluded from the list that can be bound to the in-game macro that shouldn't be.
Comments
This is just my experience but I am not sure there is much that needs changing with in-game macros except maybe allowing us to use freakin CD skills (Looking at you, Haku with your 5 second CD) in a macro. The game already knows you can't cast said skill if its on CD...
So long as it isn't the same length as shadow partner before an update came that significantly cut its cast delay.
No half measures, root out the real problem.
Hell, you could go the path of exile route too. Make all buffs toggles that reserve their cost from your mana pool. Have four buffs that, altogether, consume about 400 mp to cast? They're now permanently enabled until you disconnect or die, and that 400 mp is reserved from your maximum pool.
Lol man how slow do you press the keys then? XD From what I've noticed even though some skills can be used like halfway through the previous skill in the combo's animation it waits until the end of the animation to actually cast it. (the same way it waits for buffs). Maybe these particular skills just take long enough and don't allow any skill cancelling at any point that what you say is true (I mean to be fair paladin isn't exactly known for speed), but for example Thunder Breaker and Battle Mage can definitely cast the skills faster if you manually press the buttons (they don't cancel the skills almost immediately like Cadena and Blaster, but still do before the previous skill ends).
To make it worse the whole idea of those classes during 4th job is to combo those skills. If they didn't want you to macro those skills why even can you? I remember it worked this way on other classes too probably on shadower? But I just cannot recall which ones they were (no shadower wasn't the only one). I would say it's an attack speed thing, but honestly those classes have pretty slow skills in the first place.
If you sit and hold it basically casts instantly after the first skill. If you've played pathfinder you'll know how important that is.
As far as how much delay on other skills, on buffs it seems to be faster or about the same. The only problem is that if you press any button after you're going to need another skill cast.
So maybe not the best idea in bossing.
This of course can be fixed by nexon turning everything that needs to "always be on" with no CD into a toggle (or a passive.)
For example, as a F/P mage, the first thing I do whenever logging in is use 9 buffs. Five out of those should be passive or toggle.
On top of that I turn on 5 (6) more toggle skills. (Technically the status block isn't required for DPS)
This is what the standard buff bar looks like for me.
Something really needs to be done about this bs.