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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Transparent UI during combat
Please add a toggle or a slider for the currently automatic transparent UI. People have said it before - if I'm opening a window, I WANT to see it. If I open it during combat, that means I'm not worried about whether it's covering the mobs\boss or not. This feature is pure nuisance since the day it was introduced, I honestly don't understand what the utility of this even is, but there are a few people who like it so please, just give us the option to turn it off. You can barely see ANYTHING like this? whenever I open it during combat (or what the game perceives as combat) I would probably have to move it around, or resort to quick opening and closing to get a glimpse before it goes transparent.
(My 1000th post on this since the day it was introduced, maybe this time it'll help)
Comments
Narrator: it didn't
Let a man dream
Seriously though. In my previous posts there have been people who said they liked it, but never specified. I honestly cannot understand what purpose this serves and in what way it helps during combat. How is this helpful at all?
#transpa-rant
Funny thing is people was asking for tranaparent ui, then when it happened people say they dont want it, so ironic.
I dont mind to be honest, is easier for me to see the flying mob if it appears and on end game bosses to avoid 1 hit kos while im checking inventory for equiping drop gear annd such, so for me its very usefull, althought i agree it should be toggleable, so that the people that dont like it can have an alternative
For example, everyone wanted the drop rates for nodes and symbols and such to be improved, but everyone hates the way it was implemented in kneecapping drop rate potential. People wanted the bots in singapore and ghost ship to be addressed, but hate the way it was implemented in removing the whole damn area. People wanted server instability addressed but hate the way it was implemented in kneecapping kishin.
You see the pattern? Transparent UI elements would not be as big an issue as it is if it were a hotkeyed toggle instead of bound to the in-combat state(which triggers with most buffs)
Nice how u contradict urself here and on other post where someone hates how world merge was implemented but wanted a world merge, and u accuse him.of complaining for the sake of complaining.
The difference is that, here, the transparent UI fuction was implemented with zero input from players and zero control for players to choose how transparent they want UI elements, or which elements they want affected, or if they even want to use it at all. The world merge thread is a complaint that merging seven worlds together didn't cause the population to skyrocket to that of bera or reboot and, as such, it was a colossal failure.
You also have at least a year or two of numerous people despising the UI transparency effect versus one person complaining that his newly-merged world still isn't populated enough for his tastes a week after the fact.