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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Fire/Poison Arch Mage Revamp
Hey guys!
If someone, for some reason, want to spent his time reading something meaningless, you could take a look to this revamp I made to the Fire/Poison Arch Mage.
If there are some F/P main, you could tell me if you would like to change your gameplay to this one.
Skill damage are more an orientation, as I cannot test them to make the skills balanced.
You can leave any question here!
Happy Mapling (and careful, English is not my born language)
https://docs.google.com/document/d/1AZp73NV2VK9PnUz5fnhXEK1uigAMRVtTYXvaWb3snTM/edit?usp=sharing
Comments
Other than those few things, F/P is mostly fine.
I won't really go into details, but reading your revamp idea craft, it sounds like you need to go back to the drawing board.
Too many unique aspects of F/P is lost and it sounded like ignite becomes a broken mess of overpoweredness.