[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.269 Ride the Lightning patch notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Fire/Poison Arch Mage Revamp

OnilutOnilut
Reactions: 300
Post: 1
Member
edited December 2019 in Suggestions, Feedback, and Requests
Hey guys!

If someone, for some reason, want to spent his time reading something meaningless, you could take a look to this revamp I made to the Fire/Poison Arch Mage.

If there are some F/P main, you could tell me if you would like to change your gameplay to this one.

Skill damage are more an orientation, as I cannot test them to make the skills balanced.

You can leave any question here!

Happy Mapling (and careful, English is not my born language)

https://docs.google.com/document/d/1AZp73NV2VK9PnUz5fnhXEK1uigAMRVtTYXvaWb3snTM/edit?usp=sharing

Comments

  • IvangoldIvangold
    Reactions: 2,985
    Posts: 588
    Member
    edited December 2019
    F/P really need some help like most explorers 1~~4job.
  • FuhreakFuhreak
    Reactions: 8,130
    Posts: 1,777
    Member, Private Tester
    edited January 2020
    If anything is going to be changed about F/P I feel like it would be second job skills and a revamp for viral slime and removal of mana burn.
    Other than those few things, F/P is mostly fine.
    If there are some F/P main, you could tell me if you would like to change your gameplay to this one.
    I won't really go into details, but reading your revamp idea craft, it sounds like you need to go back to the drawing board.
    Too many unique aspects of F/P is lost and it sounded like ignite becomes a broken mess of overpoweredness.