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Fire/Poison Arch Mage Revamp

OnilutOnilut
Reactions: 300
Post: 1
Member
edited December 2019 in Suggestions, Feedback, and Requests
Hey guys!

If someone, for some reason, want to spent his time reading something meaningless, you could take a look to this revamp I made to the Fire/Poison Arch Mage.

If there are some F/P main, you could tell me if you would like to change your gameplay to this one.

Skill damage are more an orientation, as I cannot test them to make the skills balanced.

You can leave any question here!

Happy Mapling (and careful, English is not my born language)

https://docs.google.com/document/d/1AZp73NV2VK9PnUz5fnhXEK1uigAMRVtTYXvaWb3snTM/edit?usp=sharing

Comments

  • IvangoldIvangold
    Reactions: 2,985
    Posts: 588
    Member
    edited December 2019
    F/P really need some help like most explorers 1~~4job.
  • FuhreakFuhreak
    Reactions: 7,440
    Posts: 1,528
    Member, Private Tester
    edited January 2020
    If anything is going to be changed about F/P I feel like it would be second job skills and a revamp for viral slime and removal of mana burn.
    Other than those few things, F/P is mostly fine.
    If there are some F/P main, you could tell me if you would like to change your gameplay to this one.
    I won't really go into details, but reading your revamp idea craft, it sounds like you need to go back to the drawing board.
    Too many unique aspects of F/P is lost and it sounded like ignite becomes a broken mess of overpoweredness.