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Thunder Breaker - Flash Does Not Animation Cancel
Bug type: Gameplay (Class Specific)
Brief bug summary:
The 1st job skill "Flash" should be able to cancel out of most skill animations. It currently does not and waits until the animation of whatever skill was used before being cast.
More details:
Flash can be seen in the following videos being used to correctly animation cancel. I made my own video with small snippets of how it should look since these videos are long. This bug seems to be unique to overseas versions of MapleStory as it does not affect KMS.
KMS Striker Solos Verus Hilla
KMS Striker Mobbing Rotation in Morass
I even made my own video hopefully explaining in better depth what is occurring. This bug has existed for well over 2 years now and still hasn't been fixed.
Video Explanation
Steps to reproduce:
Use any attacking skill of Thunder Breaker's (excluding "Ascension" & "Thunder")
Attempt to use "Flash" while you are using said skill
Be forced to wait until the animation finishes before being cast
Character name:
Snizze
Character level:
268
Character job:
Thunder Breaker
World name:
Reboot NA
Date and time of the incident:
4/27/20 3:15 PM EST (Still Ongoing)
Comments
This bug seriously hinders Thunder Breakers from bossing efficiently, as its essentially a mini-stun every time you use a rush skill.
Please help!!
pleaseee fix this nexon. how can i main a class that is bugged?
Still occurring as of 2:00PM EST 5/4/20
I don't understand how the same class in two different Iterations (KMS vs GMS) could be so different!
Korean maplestory Thunderbreakers literally LIVE UP to the name of the class with their ability to smoothly chain all their skills together
- you can find so many sources on youtube with titles in full korean.
There mobbing looks so fluid and amazing to play, and I think is absolutely UNFAIR for us GMS thunderbreaker mains to have to suffer from all the input/output lag because of all this poor coding.
In addition, Bossing is even more difficult for us as we have to literally use one skill/2-skill chain , and then WAIT just in case the boss is about to do a 1-hit KO move (ie. Gollux).
Bossing on a thunderbreaker makes you feel like you need DOUBLE the required stats/range just to complete the boss because of all the unintentional deaths occured by these bugs.
I know we might sound like we're whining , but lets take into consideration some other classes who are supposed to fit the same "high mobility, skill-chaining, rewarding mechanics" archetype.
- ie. Cadena, Dual blade, Illium, Thieves in general lol
Imagine if on Cadena, one of your skills required to keep up your martial arts combo stacks up would make your character freeze (input/ouput lag) or felt super clunky to use!
Imagine if on Dual blade, while using your ascending blade skill to get up platforms, it caused your character to PAUSE when you land before allowing you to do your next inputted skill.
This is exactly why this issue needs to be looked and cleaned up.
The Thunderbreaker population is small, and our voices aren't as loud. I guarantee you that if Dual Blades had ANY SIMILAR ISSUE as we do, the forum would be absolutely blasted with complaints.
Thunderbreakers are supposed to be a high mobility mobbing class that has a high mechanical ceiling for dedicated players to grow with!
- this is very clear after you see even just 1 video of Korean Maplestory TB mobbing on youtube (there are plenty).
I don't understand how nexon can keep sleeping on this issue while making all these new explosive classes with seamless gameplay.
Thunderbreaker mains deserve better, and there's a reason why nobody plays this class anymore unfortunately.
Thank you for reading, and thank you for posting this discussion!
- fellow TB main on Reboot
Here's a Korean Thunderbreaker mobbing at Arcana.
A functional Thunderbreaker literally has double the fluidity and mobbing capability as our current version.