[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

These 11 digit damage numbers are overkill! Wth!?

HoboxkillerHoboxkiller
Reactions: 200
Posts: 2
Member
in General Chat
Anyone else fed up with these huge lines of damage with 11 digits that read something like 3802943293817? It's really way overkill Nexon... Add to that the fact that most skills now do like 10+ lines of damage and all you see on screen is numbers! How are we supposed to see other heroes, the beautiful artwork, skills, etc!

You could easily shave the last 6 digits off and scale down these damage numbers to something reasonable so we can actually see what's on the screen! And while you're at it trim off some lines of damage! It also makes no sense that a monster say at lvl 100 does 80 dmg to you but you do 10 lines that read 34203942, 4302943290,4 3204392042, 4324092309, 430294203, 214828952, 43821492, 3278238, 34204329021, 2018318204, 403121093190 (you get the idea) to it lol

I remember back in the day when heroes like bandits did more than 5 lines (and this made them so unique!), or you would have to level up to 3rd job+ to see multi-line damage and it made the hard work worth it. Now all the skills do this, c'mon Nexon let's do better!

Comments

  • FuhreakFuhreak
    Reactions: 7,650
    Posts: 1,619
    Member, Private Tester
    edited May 2020
    Turn on "mini-blade effect" if you want to be able to see. This is exactly why we need (Working) Damage unit skins which trim some of the fat.
    Hoboxkiller
  • AaronHuskyAaronHusky
    Reactions: 2,485
    Posts: 174
    Member, Private Tester
    edited May 2020
    Games change. People and classes get stronger. Move on.

    If you're bothered by big numbers covering the screen that much, set your damage effect to mini blade. This way you can see, and continue living in the past.

    Do you really want to keep playing the same game you did 10+ years ago?
    bazzy
  • HoboxkillerHoboxkiller
    Reactions: 200
    Posts: 2
    Member
    edited May 2020
    I'm not saying I want the same game, but have you seen any other mmo where all you see on the screen are numbers? MS has beautiful skill animations and artwork and that's what should shine, not constant columns of numbers.

    Also, the numbers could be scaled down hence removing the need for 11 digits while still achieving the same goal. Idk who's in charge of this and some other things at Nexon but they're making lots of counterintuitive mistakes...

    Same goes to the 40 or however many classes, it's excessive, repetitive, and frankly unnecessary. Time spent optimizing old classes (for example lots of skills are useless, why not fix that?), or optimizing other things in the game would improve it much more imho....
  • AaronHuskyAaronHusky
    Reactions: 2,485
    Posts: 174
    Member, Private Tester
    edited May 2020
    Again: mini blade effects.

    I don't know myself why nexon doesn't have abbreviated damage skins, I'll give you that.

    And what do you mean "excessive, repetitive, and unnecessary"? Literally every one of the 40+ classes plays differently. People like different playstyles. People also like different aesthetics. And Nexon still regularly balances all of them, including the old classes. Hero and dual blade get buffed essentially every patch.

    Like I said: games change. Old Maple is dead. Live with it.
    Fuhreak
  • ApocalyptianApocalyptian
    Reactions: 2,330
    Posts: 142
    Member
    edited June 2020
    At least in old maple there was more of a party based play style and it wasn't so much grinding on your own kind of game. I miss the days when we would have party quests be worth while. I met alot of nice people that way. If anything they need to bring that back. Anymore having to grind in your own in the same boring maps it gets really really dull.
    Hoboxkiller
  • FuhreakFuhreak
    Reactions: 7,650
    Posts: 1,619
    Member, Private Tester
    edited June 2020
    At least in old maple there was more of a party based play style and it wasn't so much grinding on your own kind of game. I miss the days when we would have party quests be worth while. I met alot of nice people that way. If anything they need to bring that back. Anymore having to grind in your own in the same boring maps it gets really really dull.

    Join a guild. You'll meet plenty of people. You still probably won't find any grind parties or party quests, but the social aspect is at least still there.
    It's just not forced like it used to be, which could be bad or good depending on who you ask.
    Not sure why you picked this thread to bump, though.
  • darikdarik
    Reactions: 3,270
    Posts: 603
    Member
    edited June 2020
    Anyone else fed up with these huge lines of damage with 11 digits that read something like 3802943293817? It's really way overkill Nexon... Add to that the fact that most skills now do like 10+ lines of damage and all you see on screen is numbers! How are we supposed to see other heroes, the beautiful artwork, skills, etc!

    You could easily shave the last 6 digits off and scale down these damage numbers to something reasonable so we can actually see what's on the screen! And while you're at it trim off some lines of damage! It also makes no sense that a monster say at lvl 100 does 80 dmg to you but you do 10 lines that read 34203942, 4302943290,4 3204392042, 4324092309, 430294203, 214828952, 43821492, 3278238, 34204329021, 2018318204, 403121093190 (you get the idea) to it lol

    I remember back in the day when heroes like bandits did more than 5 lines (and this made them so unique!), or you would have to level up to 3rd job+ to see multi-line damage and it made the hard work worth it. Now all the skills do this, c'mon Nexon let's do better!

    Idk if ure trolling or not, this game is all about seeing huge numbers, thats why theres progression , if you dont like how the numbers are displayed, there are different ways to show them in settings.
  • rizariza
    Reactions: 3,125
    Posts: 638
    Member
    edited June 2020
    Anyone else fed up with these huge lines of damage with 11 digits that read something like 3802943293817? It's really way overkill Nexon... Add to that the fact that most skills now do like 10+ lines of damage and all you see on screen is numbers! How are we supposed to see other heroes, the beautiful artwork, skills, etc!

    You could easily shave the last 6 digits off and scale down these damage numbers to something reasonable so we can actually see what's on the screen! And while you're at it trim off some lines of damage! It also makes no sense that a monster say at lvl 100 does 80 dmg to you but you do 10 lines that read 34203942, 4302943290,4 3204392042, 4324092309, 430294203, 214828952, 43821492, 3278238, 34204329021, 2018318204, 403121093190 (you get the idea) to it lol

    I remember back in the day when heroes like bandits did more than 5 lines (and this made them so unique!), or you would have to level up to 3rd job+ to see multi-line damage and it made the hard work worth it. Now all the skills do this, c'mon Nexon let's do better!

    maybe it is a good idea to come with a plan of action that Nexon can use as I think they look at these forums. maybe give a recommendation ;)