Bug type: Gameplay
Brief bug summary: Skills, that push or pull monsters, sometimes fail to do so when there are other characters in the map.
More details:Many classes have skills that can push monsters away or pull them towards the character. Most (if not all) of these skills supposedly have 100% chance to push or pull the monsters (up to the count specified by the skill).
These skills do indeed work "as advertised" when the character is alone in the map.
However, if other characters are present in the map, even if they are far away and not moving, the push or pull skills randomly fail, leaving some monsters behind.
I believe this is due to the way the server resolves the conflict between what each character's client is telling it about the monster movement.
This resolution needs to be changed, so that movement due to a skill will take precedence over random movement.
Video:
See in particular:
- 1:12, 1:46 Rush leaves enemies behind, including ones that are seen to have taken damage from the skill
- 1:22, 1:26 Combo Fury leaves enemies behind, even though they took damage and became stunned, so the skill obviously affected them - just didn't move it
Steps to reproduce:1. Be a character with a Push or Pull skill. I will use a Hero for this example. Their push skill is Rush and their pull skill is Combo Fury.
2. Go to a map with enemies that you can't 1-hit, and no other character. Activate Combo Attack. Attack some enemies until you have several Combo orbs spinning around you.
3. Stand on a platform with multiple enemies.
4. Activate Rush. Observe that all enemies in the direction you are facing on the same platform are pushed and move along with you, stopping where you stop.
5. Move a little away from the enemies. Turn to face them. Activate Combo Fury. Observe that all enemies in range of the animation are pulled to you.
6. Have another character enter the map and stand still on a different platform than the one you are on, or hang on a rope.
7. Repeat step 4. Observe that not all enemies are pushed, even though all are hit (display a partial HP bar over their heads).
8. Repeat step 5. Observe that not all enemies are pulled, even though all are hit.
Old forums Bug Report thread (which links to more detailed discussion of the history of this bug, if that's of any interest to anyone).
Comments
Would also like to throw Shade's Blade Imp skills into the hat for skills that fall flat on their faces when others are present.
Why would every other effect of the skill (damage, stun) work regardless of lag, but the push/pull doesn't?
Edit: added a video to the opening post.
I don't know what happened with the other explorer warriors.
A lot of other classes have push and/or pull skills, though.
Push skill - rush
pull skill - spear sweep
Map: scrapyard entrance
First alone, then invited guildie, then made guildie leave. The bug applies to drk too. It also applied to guildie who is a wind archer w/ their push skill fairy spiral.
I'll see if I can test it on a bam, bucc and db later if it helps.
Edit:
DB's flying asssaulter doesn't really say it's supposed to push in the skill description so I scrapped that.
For bam the pull skill (dark chain) worked fine, push skill doesn't say it's supposed to push either.
For bucc, bug applied to corkscrew blow.
As far as I know, the "original" push and pull skills - Rush and Monster Magnet - were 4th-job warrior skills.
What push/pull skills existed before that?
Also, your statement is wrong.
Back before Big Bang, we could count on Rush to move Bigfoot where we wanted him, even if there were other people in the map, and even if those other people were shooting at it. Nothing more satisfying than rushing Bigfoot onto a Nightlord trying to KS.
As far as non-bosses: back then, the standard way to train at 4th job was to share a skeles map with a Bishop. I've spent countless hours at the bottom of that map while a Bishop was casting Genesis on the top. Rush never failed me then.
Later, Rush started not working right if people were attacking the same mob. At Scarlion/Targa, we had to ask people to not attack until we had pushed the boss to the corner. However, as long they weren't attacking, Rush worked fine. At LKC, I could train in a party, but could only use Rush on enemies my party-mates were not attacking at the moment. I most hated I/L's because their chain-lightning would randomly hit a mob on my platform and that one mob would resist Rush.
Now, though... as I said in the opening post, if there's anyone in the map, even afk on a rope somewhere far away, push and pull skills randomly fail.
I can attest to this cause and effect.
When I use one of my many pull attacks with another player nearby, I see a distinct drop in the skill's performance. A player entered the map that I was grinding in, it was someplace in Gold Beach. There were three platforms, and I was relying heavily on my overhead pulls, but once he occupied that same space I would fail to bring more than one or two out of large groups of five or more.
Once he left, it resumed normal operation.
The map was relatively small, so he was always on my mini-map and most of the time within sight.
Is it as bugged as every other class's push/pull skills?