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Dc when bossing.

ZerosBlackZerosBlack
Reactions: 690
Posts: 17
Member
edited July 2020 in Suggestions, Feedback, and Requests
Please Nexon, please! make bosses per clear instead of per entry. I hate when I enter a boss fight start hitting and then the game kick me out. We loose mesos, items, reward points, guild contributions, etc. It's unfair, please do something about that.
TurtlesRock

Comments

  • LatemasterLatemaster
    Reactions: 1,780
    Posts: 139
    Member
    edited July 2020
    Well bosses used to be unlimited entries /day and there wasn't any problems. then they add the 30 min cooldown between entries which i somewhat get since leaving right away if the start isn't perfect isn't really something what bosses are for. But after adding lucid to game and making hlotus and hdam 1entry/day it went bit ridiculous. Those bosses have so much rng and dc is always a possibility that even if you can dodge everything perfectly you can still have bad luck and fail due to bad rng luck.
    here's some examples how to fail with rng.
    lotus: when platforms appear there's scrap raining on them so much that you can't really stand on them and die to laser.
    lotus: dodge a 1hitKO and get stunned with little hit you can survive, then stuff falls on your head and keeps you stunned until you die.
    lotus: have full screen demolishizer rain during purple balls so that there really isn't a safe spot.
    damien: Have the altar on places where he's aiming some skills so you can't really get it and have another swords to make things hard.
    lucid: get random teleport during dragon.
    lucid: random teleport to golems.
    lucid: have touch+laser spam so you run out of cleanse counts and then have the butterfly touhou+dragon so that the touhou starts right on the time dragon starts and you are teleported in the middle.
    hlucid: have lasers or touhou in the beginning of 3rd phase.
    will: 1st phase test have the eye pillar hit in the middle when you're teleported there. Along with couple of those homing purple balls.
    will: 2nd phase test have some homing purple balls knock you back from the crack spiderlegs so you take the 90% hit also.
    will: 3rd phase when coming back from corner when clearing spider webs get knocked back in there, have skills sealed and get white eyes.
    gloom: get darkness in the end of hitting phase and have the side you land full of petrifyer hands so you get pulled to laser.
    gloom: dodge the 1hitKO and get stunned, then blue balls just rain on you and stun over and over again until you're dead.
    gloom: have multiple blue balls falling like a carpet during laser and get pulled to laser after being stunned.
    everything: dc with random reason during a run
    everything: have power break during a run
    everything: have local network disconnect during a run

    Latter 2 are about non-game related so even if servers would be completely stable so dc was impossible there's still ways to dc with reasons that aren't related to you.
    And all those listed are so common that mostly failing runs just due to them. Not really that fun to lose runs due to bad luck and not being able to run again.
    Especially those bosses with random stuff falling around (magnus,lotus,gloom) are heavily based on rng so it's quite common that you fail all runs of week. (well magnus is 30min cooldown and basically 1hitKO these days if you can go lotus/gloom)