Since Beast Tamer is available for creation again I remade one to try it out. Since the most recent changes(revamp/update?) the class feels
way better imo. There are still some issues that I'm hoping to draw some attention to here in the hopes that things get fixed or changed.
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Visual Changes
- Several BT skills that have full map effects don't properly fill the screen at the max resolution(1920x1080).
These skills have this issue: Group Bear Blaster, Cub Cavalry, Table Flip, Cat's Cradle Blitzkrieg, and Party Time.
I attached an image of the issue with Table Flip as an example. There could be more that I'm unaware of.
- The skill window doesn't seem to properly reflect SP boosting effects with a (+1) next to the skill point total. I was only able to test this with the V Matrix variant of Decent Combat Orders, but would like to hear if this issue persists with other sources of 'all skills +1'.
For clarity, the skills point value changes, it just doesn't visually indicate that anything is affecting it. Functionally speaking no skills can go over max level either
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Functional Changes
- Champ Charge
I feel like Champ Charge could use a couple changes. Having knockback resistance during the animations and giving a bit more time between each button press before the skill cancels would make it feel better to use. I notice the small input window the most in the time between selecting the animal finisher and continuing the combo. Could just be me.
- Deep Breath/Really Deep Breath
Really Deep Breath should either be a passive upgrade to Deep Breath or be a sort of 'combo' skill activated by pressing Deep Breath again/holding the key or something along those lines. Really Deep Breath should be boosted by the Deep Breath boost node and the individual Really Deep Breath boost node should be removed(and replaced with the next item on my list).
- Majestic Trumpet
This skill should be available in boost nodes and ideally would replace the unnecessary Really Deep Breath.
- Li'l Fort
The summon should remain when you swap animals. It's not game breaking and unlike the baby leopards from Bro Attack, it isn't tied to a buff. Summoned zones like bear and leopard's fire trails, and cat's heal zone and blitzkrieg all remain.
- Fly and to a lesser extent Vertical Draft
Allow the command locking feature seen in other classes with command input skills.
- Friend Launcher
Improve this skill's interaction with platforms/ground/walls. It's nearly unusable in some maps because of its weird terrain issues.
- All Together! Critter Crossing!
Make this skill apply the actual buffs it allows you to share. BT has pretty low uptime on buff sharing anyways, so making them use this skill then switch to other animals to cast their buffs to get its full benefit is pretty obnoxious. Having this skill actually apply all the buffs by itself would feel a lot better. If I had to imagine how this would work, it would be similar to pets casting buffs for you without animations.
- Raptor Talons
This skill can be placed in a macro, but can't be cast by pets. I feel like this might be because of its weird 0sec CD.
- Fort the Brave
Leveling this skill to 20 provides no additional benefits. It would be nice to see that change. It just seems so lazily implemented in that state.
- Meow Card and Meow Gold Card
The meow card buff intentionally isn't removed when you switch animals. Maybe include that in the tooltip? Not unlike the Fort the Brave issue, this just seems like a class polish thing.
- Tornado Flight
The tornado's movement is restricted horizontally, but not vertically. Just making it either restricted or not would be nice for consistency. Also if Fly expires while channeling this skill the tornado's movement locks to the ground and it can teleport to different platforms. This seems
extremely unnecessary. It should just suspend you in the air and retain its normal movement throughout the skills channeling.
Aannnnd that's all. Any other BTs out there please chime in and drop a comment if you have any other bugs/issues to mention. I'm hoping if this gets some traction the class might be looked at and
hopefully touched up a bit.
Comments
yeah one thing that should be added is, beast tamer does not get echo of hero. pretty sure every other class does so why leave BT exempt. thats free damage we loose out on
really, i just want a majestic trumpet node why the hell do we have deep breath AND really deep breath as a node it makes no sense it's the same dam skill. they should make really deep breath ac as advanced thunder dash and boost deep breath. while make a new node for majestic trumpet.
speaking of, advanced thunder dash is bugged i that it does not provide a passive boost to regular thunder dash and the node for thunder dash does not work like it's supposed to.
oh and yeah i'd love to see champ charge get changed. at the very least please give it an iframe. there's been many times where i've tried to use champ charge and died in the casting animation / combo thingy. it sucks. come to think of it, i don't think aerial relief is a iframe either when it locks you into place. again, many times i've gone to use it and have died while casting airplane and my burst is just wasted.
in my opinion, i'd love to see all together critter crossing as a passive / or atleast give it 80% uptime. we went from having basically the whistle on a 100% uptime for a year, only to hav it actually patched and turned into a skill with like 30% uptime. really sucks. with the passive sharing bug, beast tamer was only like rank 20 on dps charts. now we're back at the very bottom.. sad.
While we're on the topic. i supposed meow card blue card can be changed. blue card provides i think 100 def. that's the most useless thing. it really sucks when you're in a boss and ou to go buff up for burst only to be screwed because you pulled blue card.