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Read the memo. Anna. Just stop

Reactions: 3,200
Posts: 342
edited January 26 in Rants and Raves
Just stop, Anna. Just stop.
We saw that the current meso rewards in Maple Tour are a bit too high compared to other content, causing an imbalance to the economy and meso distribution between levels. We therefore are going to make some adjustments in hopes of being more faithful to the intended balance. The meso amount given to characters Lv. 160 and below will be lowered to 50% of the current amount and from this, the percentage will be adjusted accordingly based on the character’s level for the characters Lv. 200 and above.

Players can earn ~60 million meso if they do a week long content without missing a single day?? Oh boyy that's wayyyy too much, better cut that $hit in half lmfao. So deleting the meso piggy bank just wasn't enough, huh? How's decreasing meso rewards from different contents going to bring "balance," when the meso needed to progress already outweighs the meso rewards by huge margin??? If they want to bring the "balance" then they need to reduce the meso cost for progressing. Players, especially new and returning players, are already having hard time scraping meso for their symbols. Starforcing cost a lot more meso than in KMS. Literally everything in this game cost ALOT of meso to progress. How's reducing meso rewards, which are already very low to begin with, going to make the game more enjoyable?? The memo is basically saying "Yeah, we don't want lower level players to get mesos. We're reducing the overall rewards from a few existing meso reward contents that had $hitty rewards in the first place, and we're lowering it harder for the lower levels." Are they actually nuts??

we appreciate it when you share your thoughts and concerns

Oh my holy Jesus. These guys CLEARLY don't. So many people were already upset about meso piggy bank being removed, and clearly expressed their frustration about it everywhere. What's their response to this? Lower the meso rewards in Maple Tour cause iT's ToO hIgH~. It's so funny how it says they are doing this change because they "SAW" Maple Tour was causing imbalance to the economy and meso distribution, but they're not doing a single thing about Frenzy totem or Kanna mule farming, things that are actually causing imbalance to the economy and meso distribution. Either put on your big boy pants and actually adjust real cause of meso economy imbalance, or just stop and don't do anything.


  • YurBestTurretsYurBestTurrets
    Reactions: 1,025
    Posts: 19
    edited February 24
    I get where you're coming from. The Piggy Bank was... painful to lose in regular servers. It was the majority of the income in regular servers actually, averaging 100m/week compared to the 63m/week from the tours themselves if you did it continually. It was "difficult to balance" because people could p2w for the piggy bank, seeing returning rates of around 1b to $21, which was very close to the meso rate at the time they decided to remove it, which likely influenced their decision to remove it. In my opinion, they should have reduced the amount in the Piggy Bank to maybe 500m~800m to drive up the overall return meso rate of doing p2w tours (to 1b to high $30s if they reduced it to 500m in the Piggy Bank). The presence of the Piggy Bank would create a massive influx of generated meso into the market that would have driven the meso rates down. That's a lose-lose situation for Nexon since people would no longer see the value of buying tour runs with MP and people would spend less MP buying mesos from the Meso Market. But, now mesos in regular servers feels like a desert. It isn't a great solution but it's better than going from 163m/week to 57m/week in regular servers (which feels REALLY BAD).

    The other issue now is gutting the tour mesos themselves. The issue imo wasn't with regular servers but with reboot, where they receive 5x the rewards from tour, making it 300m/week income for them. This was "difficult to balance" as well since that's just too much free meso for rebooters. In my opinion, they should have reduced the increased reboot rewards from 5x regular to 3x regular (or less). Simple solution imo since 63m/week in regular servers is... practically nothing compared to SF and symbol costs.

    Overall, the changes feels like absolute garbage for regular servers. :(