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Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes
here!
Beast Tamer: Champ Charge - Rework Idea
Champ Charge is one of Beast Tamer's 5th job skills (which currently does not activate from keybinding as of this most recent patch) which is an attack that you select an animal then must MASH the keybind key to use all of the attacks. It is clunky and has no flow to the Beast Tamer's skill kit and feels very random.
The idea I will grant is to help with Beast Tamer's sustain damage problem by moving it into a sustain damage type of skill and away from burst damage.
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Champ Charge:
Change from an active that selects an animal that mashes the skill's keybind into selecting an animal that is a passive attack based on the currently selected animal.
This skill will have an infinite duration once an animal is selected, but obviously only one animal is summoned to do an attack at a time.
Active: Select one of four animals using the directional keys to summon. Once summoned, that animal will do an attack every 2 seconds whenever you attack an enemy. Only one animal can be summoned at a time.
Passive: [Everything based on mastery level 25]
Fort the bear: Fort does a mighty hammer slam forward, dealing 300% damage 15 times to up to 4 enemies and binding them for 4 seconds, including boss monsters. This is an unique bind and a boss monster can only be bound by this once every 6 seconds.
Lai the snow leopard: Lai swipes her claws both sides of you, each swipe dealing 500% damage 7 times to up to 8 enemies and applying a debuff for 10 seconds that cause all attacks from allies and yourself to deal 10% increased final damage.
Eka the hawk: Eka throws out 30 feathers all around you each stopping at the first enemy on contact, dealing 200% damage 2 times per feather to up to 3 enemies. The same target can be damaged by multiple feathers.
Arby the cat: Arby throws out a large ball of yarn forward damaging enemies and healing all allies it passes through, dealing 300% damage 10 times to up to 10 enemies and healing 50% max HP to allies, including yourself.
All attacks ignore damage reflect.
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