[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.255 - The Dark Ride: Ride or DIe Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Kanna's Shikigami Haunting skill Boost Node

KezrauxKezraux
Reactions: 1,095
Posts: 35
Member
edited March 2021 in Suggestions, Feedback, and Requests
Why is Kanna the only class that gets 5% final damage per level of boost node for their main bossing skill?

It should be reduced to 2% to be on par with literally every other class that exists. Some classes even have 1st, 2nd or 3rd job, or even all three previous job's skill boost node's reduced to 2% because they are a primary skill that class uses.

Because of this, it heavily devalues Vanquisher's Charm, Kanna's "burst" skill, which isn't even worth using even though it does a lot more lines, simply because Shikigami Haunting gets over twice the amount of final damage boost from nodes.

Please reduce the final damage increase of Kanna's Shikigami Haunting boost node to 2% and increase the damage of Vanquisher's Charm.
PirateIzzy

Comments

  • AaronHuskyAaronHusky
    Reactions: 2,485
    Posts: 174
    Member, Private Tester
    edited March 2021
    Bit of a slight correction: some classes have their 1st, 2nd, or 3rd job boosts at 2% FD because of 4th job passives that strengthen them. Not because they're primary skills explicitly.

    I do agree that shikigami deserves a nerf though. 300% extra FD at max level for a skill that gets upgraded as you job advance is excessive.
    PirateIzzy
  • PirateIzzyPirateIzzy
    Reactions: 5,275
    Posts: 862
    Member
    edited March 2021
    Wholeheartedly agree with both of you guys. There's no reason why Kanna should have such a monopoly on mobbing. I'd even be willing to compromise by giving them boosts to Vanquisher's Charm and Ghost Yaksha Boss (such as giving the latter the current damage formula that every other non-soul weapon summon uses).