[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Beast Tamer's skill idea

AsobikeAsobike
Reactions: 300
Posts: 5
Member
edited March 2021 in Suggestions, Feedback, and Requests
Hawk Mode:
Hyper Passives:
Effects all 3 of Attack Formation / Defensive Formation / Baby Bombers FROM only effecting Attack Formation.

Boost Nodes:
Effects all 3 of Attack Formation / Defensive Formation / Baby Bombers FROM only effecting the 2 of Attack Formation / Baby Bombers.

Cat Mode:
Cat's Cradle Blitzkrieg:
Duration increased to 15 from 12 seconds.
Cooldown decreased to 60 from 180 seconds.
Damage changed to 200% 5 times from 1000% 1 time.

Hyper Actives / 5th Job Skills:

Beast tamer's uptime is incredibly low compared to other classes, so these suggestions are to help bring that in line with the others.

Group Bear Blaster:
Cooldown decreased to 60 from 90 seconds.
(No other changes.)

Team Roar:
Invincibility duration increased to 18 from 15 seconds.
(Cooldown remains at 180s.)

All Together! Critter Crossing!:
Cooldown decreased to 90 from 180 seconds.
(Duration remains at 60seconds.)

The Greatest Show on Maple World is Coming!:
Cooldown decreased to 90 from 180 seconds.
(No other changes.)

Cub Cavalry:
Duration increased to 15 from 10 seconds.
(No other changes, cooldown remains at 30 seconds. Explosions occur at the end of the duration.)

Aerial Relief:
Cooldown decreased to 90 from 145 seconds.
(No other changes.)

~ Beast Tamer gains enough SP from sources to eventually be able to max out all 4 animals' skills.
~ Buffs are no longer removed upon switching to another animal, not including certain toggle buffs like Bear Mode's "bossing mode" where you can only hit 1 target at a time.
~ All passives are always active on all animals at the same time, etc.
~ Passives and buffs from other animals have their effectiveness cut in half while not in that animal. Only the current active animal has full effectiveness.
~ Their newest hyper buff now grants full effectiveness of passives and buffs for 60s (same duration) [it grants all the animals passives and buffs currently while active]. The cooldown is reduced to 120s from 360s.

A change like this would encourage more animal swapping to upkeep animal buffs at the very least, as well as, just help the class out overall.

_______________________________________________________________________________________________

Cat Mode Rework:

This is aimed to make cat mode fun to play as and more engaging, while maintaining its hard support identity, so still relatively low damage.

Friend Launcher (core attack skill):
Friend Launcher will now perform a different type of attack based on the direction key currently being held and whether or not you are currently airborne. All attacks deal the same damage, let's say it is set at 170% damage 15 times (2,550% damage total) to up to 10 enemies when the skill is fully maxed out, includes passives that add to the line damage and increase the amount of lines the attacks hit for.

Attack + Up Key: Launches the hawk upwards, creating a vertical tornado attack that will apply a 6 seconds debuff to struck enemies that cause them to take 10% additional critical damage from yourself and your party members. If used while airborne, launch yourself with the hawk, this will maintain any horizontal momentum that you had.

Attack + Down Key: Launches the bear to plunge downwards with his hammer, creating a shockwave both sides of you that travel along the ground that will apply a 6 seconds debuff to struck enemies that cause them to take 10% additional final damage from yourself and your party members. If used while airborne, plunge downwards with the bear, this will halt any horizontal momentum that you had.

Attack + Forward/Backward Key: Launches the leopard forward, slashing enemies and applying a debuff for 6 seconds that cause enemies to take 25% additional damage from yourself and your party members. If used while airborne, you will dash with the leopard.

Attack + No Direction Key Held: Launches the cat forward, attacking enemies and healing yourself and your party members for 20% of their max HP.

___________

Purr-Powered:
HP/MP Restore gains an additional 4% HP/MP every 4 seconds along with the flat 100 HP/MP.

Sticky Paws:
Item Drop Chance increased to 30% from 20%.

Meow Protection (Reworked from Meow Heal):
Launches a massive ball of yarn forward, causing yourself and struck party members to become invincible for 10 seconds and dealing 2,000% damage 15 times to up to 15 enemies. Cooldown is 300 seconds.

Purr-Zone:
No longer heals allies.
Grants new effect to reduce incoming damage for you and your party members, including % HP attacks, by 15%.
Zone duration increased to 30 from 22 seconds.
Cooldown increased to 90 from 15 seconds.

Friend Launcher-Enhancer:
Increases both line damage and amount of lines the attacks hit for as well as amount of enemies that get hit.

Meow Revive:
Cooldown reduced to 600 seconds from 750 seconds.
Now grants 3 seconds of invincibility for yourself and revived party members upon a successful revive.

Friends of Arby:
Bonus EXP increased to 50% from 30%.




Champ Charge is one of Beast Tamer's 5th job skills (which currently does not activate from keybinding as of this most recent patch) which is an attack that you select an animal then must MASH the keybind key to use all of the attacks. It is clunky and has no flow to the Beast Tamer's skill kit and feels very random.

The idea I will grant is to help with Beast Tamer's sustain damage problem by moving it into a sustain damage type of skill and away from burst damage.

_____________________________________________________________________________________________

Champ Charge:

Change from an active that selects an animal that mashes the skill's keybind into selecting an animal that is a passive attack based on the currently selected animal.
This skill will have an infinite duration once an animal is selected, but obviously only one animal is summoned to do an attack at a time.

Active: Select one of four animals using the directional keys to summon. Once summoned, that animal will do an attack every 2 seconds whenever you attack an enemy. Only one animal can be summoned at a time.

Passive: [Everything based on mastery level 25]
Fort the bear: Fort does a mighty hammer slam forward, dealing 300% damage 15 times to up to 4 enemies and binding them for 4 seconds, including boss monsters. This is an unique bind and a boss monster can only be bound by this once every 6 seconds.

Lai the snow leopard: Lai swipes her claws both sides of you, each swipe dealing 500% damage 7 times to up to 8 enemies and applying a debuff for 10 seconds that cause all attacks from allies and yourself to deal 10% increased final damage.

Eka the hawk: Eka throws out 30 feathers all around you each stopping at the first enemy on contact, dealing 200% damage 2 times per feather to up to 3 enemies. The same target can be damaged by multiple feathers.

Arby the cat: Arby throws out a large ball of yarn forward damaging enemies and healing all allies it passes through, dealing 300% damage 10 times to up to 10 enemies and healing 50% max HP to allies, including yourself.

All attacks ignore damage reflect.

_____________________________________________________________________________________________

I hope it can be strengthened Beast Tamer.