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Better Maple Totems: Party/Group Play and Other

StaconaStacona
Reactions: 1,455
Posts: 232
Member
edited October 2021 in Suggestions, Feedback, and Requests
This is going to be adjustments to improve the overall experience for everyone, tone back Kanna a little bit and place them more into a support role even for training rather than as a solo training class, and help party/group training to be a thing that is not better than solo training, but rather be more/less equal to it.

The goal is to allow maple to feel more like an mmorpg without nerfing the solo aspects if people choose to stay solo and buff up party/group play for those seeking to play with friends (or potentially making new friends as well) in MapleStory.

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Permanent Totem for Everyone!

This totem will be permanent and acquired immediately or upon reaching a certain level. It will be a skill in the beginner tab and when used spawns a special totem that lasts for 120 seconds with no cooldown.

The totem will increase the spawn by +20% and spawn rate by +20% (Wild Totem is +50% spawn and +40% spawn rate) while summoned and can be stacked with other totems spawned on the same map and same channel additionally, up to 6 times. This means two totems will gives +40% Spawn and +40% Spawn Rate, three is +60% Spawn and +60% Spawn Rate, etc. up to six totems for +120% Spawn and +120% Spawn Rate (a seventh totem spawned does nothing more).

This will allow for enough mobs on the map for map sharing for everyone, but not enough to be stronger than solo play in most cases.

What about Wild Totems?

Wild Totems will be changed to a coupon that when used will enhance your totem and turn it into a Wild Totem for 2 hours increasing the spawn by an additional +30% and spawn rate by an additional +20% for a total of +50% spawn and +40% spawn rate as it currently is.

Now, the Wild Totem effect will be unique so it can only apply once per map, but it will stack with the spawn and spawn rate of the other totems. So six totems spawned on a map with one of them being a Wild Totem will make the Spawn +150% and Spawn Rate +140% to allow for a cool aspect of rotating of who buys and consumes their Wild Totem coupon for the greater good of the party.

This also allows for the big solo rates to stay restricted behind a 2 hour window, but also allow to make the off-Wild Totem experience to be better for players so that is not so much an extreme difference between the two.

Kanna / Kishin Rebalancing:

Kanna is too good at being able to farm whenever they want with no restrictions such as behind buying a Wild Totem with reward points, limit to how many per month, and being under the same 2 hour restraints as everyone else for those better rates.

Kanna will too get the new permanent totem that gives +20% Spawn/Spawn Rate, but their Kishin will be changed.
~ Kishin will no longer increase the Spawn by +50% and Spawn Rate by +40%, but instead will increase the TOTAL Spawn and Spawn Rate by 10% while the skill is summoned.

Base spawn/spawn rate is 100% so it will always give a minimum of 110% spawn/spawn rate which is +10% spawn/spawn rate. With the +20% spawn/ spawn rate this is a nerf down to +32% spawn/spawn rate, but slightly better rates while on Wild Totem and a lot better in a party of six.

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