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Permanent Unique Totem Skill for All

StaconaStacona
Reactions: 1,985
Posts: 438
Member
edited January 2022 in Suggestions, Feedback, and Requests
This will allow more reason for players to come on and play daily and create a healthy game environment with an active player base.

The idea here is grant everyone a one (1) hour of active time totem skill as a beginner skill for every class (similar to Reboot Snail). This does not use an equipment slot, it is just a skill, and the timer only depletes while the totem is actually summoned so it will have an infinite duration and you use the skill again (or change maps) to unsummon the totem.

The totem will refresh its duration at every daily reset.

This totem will be a lot different to Wild Totem (Wild Totem will still exist by the way).
Instead of granting +50% Spawn and +40% Spawn Rate it will grant +200% Spawn and +0% Spawn Rate, so it has the same wait time as no totem, but with a massive spawn instead and offer similar rates to what Wild Totem will provide.

This will offer a few benefits:
~ No spawn rate increase will help with reducing server strain, aka more stable servers.
~ Massive spawn may re-introduce party training by going on massive maps to train together on or just encourage players to go on other maps than the tiny maps to go around killing the mobs and by the time they loop back around the map already respawned the mobs. Both of these helps shake things up.
~ Allows players to get more creative with training / farming maps instead of defaulting to the smaller maps only, playing the other parts to the game.
~ Allow for freedom of doing short training and/or farming sessions rather than only have two (2) hour options at a time. And if something comes up, can just unsummon the totem and do that thing and return to training / farming later.
~ Allow the user to speed up their dailies as well with an always on-demand totem.