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Check out the v.254 - Midnight Carnival - Ludibrium Patch Notes
here!
2x Non-Reboot Drop Coupons Being Removed is Good
Non-Reboot has an economy to worry about so removing an item that doubles your mesos only inflates the economy and makes items in the market place more expensive. By reducing the mesos people can make also means the economy must adjust their prices accordingly which makes items cost less mesos.
Overall this means the prices for items are cheaper and thus you need less mesos to buy items from the market and improves the gameplay experience for everyone playing on Non-Reboot!
So whether the 2x coupons were popular or unpopular does not matter (I am leaning on these items were only bought on very few people among non-reboot players) since it will help correct the economy to be better for everyone to play rather than a very, very low minourity being able to play the game properly.
Also, unpopular does not mean low purchased. Unpopular means very few people were buying these items compared to the rest of the active player base.
Nexon also wants to avoid hardcore players from burning out on the game by progressing in the game too quickly as well and give more of a chance for new and returning players to catch up (these players do not buy things like 2x Drop coupons which have a hidden aspect of doubling your mesos gains as well, other 2x drop coupons do not have mesos increase ability on them).
Comments
But you know what doesn't change with the market? Absurd Star Force costs to 22!!!! The biggest meso sink in the game has now effectively become twice as deep, and with meso rates being literally reduced to 50% of what it once was star forcing items will become much harder for all players. For players who grind for meso: it'll take twice the time to earn that meso now. For players who rely on ah and merching: since all items are worth less in meso it will also take much longer (roughly twice the time although this is more unclear) to get the meso for star forcing too. This change literally hurts every non-reboot player in their sf progression.
Again, low popularity means less than 1% of people were buying 2x drop coupons that affected mesos gain. So over 99% of the non-reboot population were not even buying these items to begin with so nothing changes for most players. The improved economy is going to be a net buff to the non-reboot player base.
Less mesos on items would mean more mesos to starforce, it balances out eventually.
Less mesos in play means prices for items goes down and starforce prices are also being decreased.
If no one has access to the 2x mesos then it is all equal now. Only the hardcore, sweaty players use the 2x mesos coupons because the casual crowd doesn't have time to do 4 hour training sessions, it is only the hardcore players doing double totem shifts.
It is better to suggest other, new ways to make mesos because they are not going to revert their decision on the 2x mesos coupons.
Also, most boss equips are not affected by drop rate increase, only thing that affects everything in bosses is Reboot's 3x increase to boss equips because it is a dev hack pretty much so it ignores the rules. If these coupons followed that same rules, then it is pretty overpowered for non-reboot and needs to be removed for that reason alone.
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Less mesos in the system = prices go down. If people cannot afford the item, then no one can buy the item, which then forces the sellers to decrease the price. If 1% of the market has way more mesos because of these coupons then they are buying overpriced items which makes it really difficult for the 99% to buy items from the market.
Raising the minimum wage does not give the minimum more money, it makes everyone else have to pay more and thus everyone has less money since their effective dollar is worth less. All you get is a bigger number, but have less. Taking away money from the system makes the prices go down so that products actually sell, if prices do not decrease, then no one can afford the item so the seller makes nothing.
So everyone becomes richer even though they end up with less money or in your words "everyone becomes poorer" even though it is the opposite and everyone actually becomes richer since their effective money is worth more.
You think people after spending irl currency on things like equality cubes, violets etc are going to suddenly take less meso? You think people who sell Maplepoints are going to sell them if the prices drops? All the "casual" players more who might not spend money but transfer meso to nx use that to cube and progress themselves. And just because people use these doesn't make them sweaty or try hardy, just because they progress quicker than the "casual" players, doesn't make it negative.
Perhaps the items you talk about aren't "over priced" but because you are an assumed "casual player" who don't spend too much time on the game therefore not able to get as much meso together.
And even if your free to play 100%, using the meso market the cost of 2x coupon pays for itself in the later levels too.
In non-reboot worlds it keeps the meso market cost at a reasonable level for both people who spend on the game and people who spend meso. Removing it will have a greater impact on people's progression.
Even using the reduced SF price is silly, imagine taking something out that people pay money for, in replacement for something you can do for free from a business perspective it makes no sense.
2. This is why Nexon doesn't bother saying anything to us in more detail or discuss changes with the community, is because of responses like this where you only think of yourself and never the long term health of the game and the game balance.
You just want big number go bigger.
About the meso portion. This benefits the South American meso sellers most. Farm in excess not then gouge us later or even now.
2. I understand they are trying to move toward kms direction, but doing it half-baked is big NO
3. Starforce cost a lot, I seen many people blow 100b+ for one item, by removing drop coupon lowers player's incentive to train or farm meso to StarForce as it will take
2x longer to get the meso.
2. You're obviously one of those people who just like to be against the grain of people so further commenting is pointless
3. People play the game for what ever reason they want if its number related so be it, just because they don't fit into your 'norm' then doesn't make it wrong. Removing/nerfing one of those ways people play is going to cause an affect to the player base.
4. kthx bai GL&HF.
Consequences outweigh benefits though, bosses won't drop a significant amount of cubes and Star force is not proportionately decreased
Dude you recently just started maplestory and have no clue what you're talking about. Majority of the forum disagrees with things you're saying. There's people here that played for a decade and they know what they're talking about. Please just stop being so ignorant and making problems.
Nexon is a horrid company and will milk you any way they can. They've been lying about %chance items for a very long time and now they're removing items from the cs for 0 reason.
Go play the game you enjoy for a while until it shuts down.
I have been playing since Maple launched in the west. Back in the day everyone would buy the 2x exp coupons, but ignore the 2x drop coupons and these coupons always had 2x mesos component attached to them.
99% of the population actually does not know these coupons double your mesos and rather than clarify that, they decided to remove the coupons to better the game for two reasons:
1. Make a healthier economy for non-Reboot.
2. Slow down progression for the very few buying the coupons so they do not burn themselves as quickly and get to the point of having nothing to do for awhile until new content is added in. Since they are way higher than everyone else for their gear, that new content is non-beneficial for most players that never touched the 2x drop coupons which means that new content for the ones that bought the 2x drop will be waiting awhile and they might get bored and leave before then.
Bonus reason: The west does not like pay-to-win elements in games and keeping this in the game hurts the western look of the game and Nexon already has a bad enough rep as is.
Does Non-Reboot deserve better boss crystal prices? I'd say yes. Lower starforce cost? Most certainly. There are other things that can benefit the balance of the server rather than allowing us to make double meso and meister cube rates. Maybe more meso from quests (dailies, weeklies, theme dungeons). I don't know if Reboot players are truly happy with the meta of grinding long hours for meso, but it seems they are. It's pretty linear progression and they have seen a lot of balancing.
Non-Reboot servers can't be truly balanced, with KMS and MSEA inspired changes, without the removal of the Special Drop Coupon. Yes, it has been the meta for a while, but it's such a toxic one in my view. Embracing it as the meta is more "copium" than asking Nexon for more meaningful changes that actually make the game more fun. I don't know about you all... but I'd much rather make meso through many means than being able to say "I made 500m/hour hitting the same buttons over and over again for 8 hours straight." (just to boom my equip )
Grinding is part of the game, absolutely. You need to train to level up. They raised the exp rates of the 260+ maps and removed the use of 2x EXP coupon. Did anyone complain? Maybe, but I don't hear it anymore. It's relatively reasonable to level still, without a DOUBLE exp booster. Would it have been nice? Sure, but it would take away a lot of meaning to the grind. Getting extra meso while grinding is nice, no doubt, but it's also kind of broken. Almost feels like an exploit rather than a positive feature to buy a coupon from the CS, whether by meso to MP or with Karma Koin.
The biggest issue that will need to be addressed by Nexon after this removal: How to have sufficient meso acquisition that is difficult/impossible to be exploited by botters. It seems like they can't keep the botters out, so they'll need to make us less reliant on them. (Though addressing the botter problem would be awesome as well) Not saying it's easy, but we can't go on as the game has been and expect our lives to improve or, dare I say, incentivize new players to join...
Stacona's point of "if your whole purpose of playing is to see big numbers get bigger" holds true because I, and I hope many more would agree, that playing the game is not simply to "BEAT" it, but to enjoy playing. CSGO players don't ask for buffs so they can kill faster and make games short because (besides it being a bit of a strawman example) it wouldn't make the game more enjoyable. I kind of dread the day (if ever) that I would look at my gear and say, "Hm. nothin left to do here. Guess I'll quit." I'd personally like it if Maple could have a revival that made new players feel like it was rewarding to just play and not hear that the meta is to get drop gear and run coupons while training. Maybe that's a bit high hoped considering how old it is, but I mean... look at KMS. With how globalized American culture is, what's to stop it from being popular here if it's a good game?
The 2x Drop coupon and other imbalanced items/skills stop it. Not because they make our lives easier, but because it makes the developers' lives harder to put in actual good changes. That's my take as a long-time player that doesn't want to play a game that incentivizes burnout. Looking for more from Nexon as well, but I stand by them on this... feel free to say I told you so in the future if good changes don't come.
TLDR: Change good. Game still not quite good. Better changes would make it even gooder.