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Blaze Wizard: What They Still Need

StaconaStacona
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Posts: 437
Member
edited November 2022 in Suggestions, Feedback, and Requests
A few things Blaze Wizard still needs:

~ Salamander Mischief becomes an always active toggle with a 1 second cooldown instead of an active.
Some adjustments would be needed with a change like this:
--- The Embers become a visual game when the Salamander attacks an enemy, an Ember will drop on the ground and when Blaze Wizard (including pets) touches the Ember, it will pick up and grant a stacking buff for 60 seconds, up to 30 stacks. Each Ember will grant the Salamander +1% Final Damage and the Blaze Wizard and nearby party members +1 Weapon and Magic Attack.

~ Controlled Burn make the active into a party buff with a much lower cooldown.
--- The active restores 40% MP for yourself and nearby party members. The cooldown reduced to 4 seconds.

~ Burning Conduit has its action delay removed.
--- Creates a smooth gameplay.

~ Blazing Extinction duration increased and action delay reduced.
--- Creates a smoother gameplay with a lower action delay.
--- Makes the class slightly less tedious with a longer duration on their main summon. Something like increasing the duration from 10 seconds to 30 seconds (only one Blazing Extinction can be in play at a time currently).

~ Towering Inferno (Lion Mode) allow for casting it in the air.
--- Creates a smooth gameplay.

~ Orbital Inferno (5th job fire orb) allow for the option to turn it into "auto mode" by right-clicking in the skill U.I.
--- "Auto Mode" will make the skill be used on the same skill key as the Orbital Flames whenever it is available for use.
--- Frees up space on the keyboard.

~ Savage Flame is way too hard to stack up in boss fights, reduce the hit count required to gain each stack.
--- Reduce hits against bosses from 25 to 10 for 1 stack so that Blaze Wizard can realistically hit 6 stacks in a boss fight instead of 2 stacks by the time the cooldown has ended (outside of certain and specific situations).