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Check out the v.256 - The Dark Ride: Limbo Patch Notes
here!
Chaos Gollux [Weekly Boss Concept]
Regular daily Gollux would still be around (with a weekly version, you could run regular and Chaos on the same day), but adding in a significantly harder Chaos Gollux that is a weekly boss could be fun.
The idea for a weekly Chaos Gollux would be this:
~ HP of the boss is massively increased with a slight difficulty increase in terms of damage he deals and boss mechanics, but most of the difficulty to the boss mode would just be he is a lot tankier.
~ Boss mechanics would be adjusted to be simultaneously easier to deal with as a 6-man party unlike regular Gollux where anything more than 2-man duo parties becomes too hard. His mechanics would be changed to then properly deal with 6 characters fighting the boss at the same time for Chaos Gollux (regular Gollux would have no changes).
--- Solo / Duo would more/less play in a similar fashion for Chaos Gollux as regular Gollux, minus the massive HP increase.
~ Chaos Gollux would retain 4-difficulty options just like regular of Easy, Normal, Hard, and Hell. Chaos Easy Gollux will have more HP than regular Hell Gollux.
--- All Chaos difficulties will drop the coins required to buy Gollux equipment, quantity increasing based on the difficulty. Every difficulty drops significantly more coins than a single run of regular Gollux since Chaos Gollux is one clear per week.
~ All of the equipment tiers and equipment types, ring, pendent, belt, and earrings, can be dropped by any difficulty of Chaos Gollux - including Superior - where the higher the difficulty, the better the chances for Superior to drop.
~ A new 5th Reinforced and Superior item will be introduced and increases the Reinforced and Superior set bonuses to 5 set as a result (2, 3, and 4 set will be unchanged; this is an additional 5 set bonus to chase towards). This item can only be obtained through boss reward drop, cannot be purchased.
--- This new item will be dropped by all difficulties for Reinforced, increasing in drop chance with difficulty.
--- This new item will be dropped only by Hard and Hell Chaos Gollux for Superior, Hard will be a low chance to drop and Hell will be a moderate chance to drop.
Example for new item:
Medal type of equipment:
(Reinforced)
Level 200
25 All Stat
10 Weapon and Magic Attack
2500 HP
2500 MP
Can be starforced up to 25 stars
Cannot have Bonus Stats (Flame Stats)
Cannot have Potential
5 Set Bonus: +4% Critical Damage
(Superior)
Level 250
40 All Stat
15 Weapon and Magic Attack
4000 HP
4000 MP
Can be starforced up to 25 stars
Cannot have Bonus Stats (Flame Stats)
Cannot have Potential
5 Set Bonus: +8% Critical Damage
Comments
This is meant for more of an end game chase, as well as acquire hellux coins faster and backups faster by doing an uber hard version of Gollux and would not be for early-to-mid game characters.
I was thinking Hell Chaos Gollux to be equal or tankier than Chaos Slime which is just below durability to Black Mage for comparison. Where as Easy Chaos Gollux I was thinking would be double the HP of Hell regular Gollux.
Both would coexist and Chaos Gollux would be those that are late and end game looking for a challenge version of Gollux because daily Gollux by that point you literally just one shot it. Relive the old Hellux struggle days on your very well fed main.