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A Kanna Change / Improvement Suggestion

StaconaStacona
Reactions: 1,975
Posts: 437
Member
edited July 2023 in Suggestions, Feedback, and Requests
One overall change idea for Kanna:

Spirit's Domain: [Based on Level 30]
~Cooldown: Reduced to 180 seconds at all levels [level 1 to level 30 will be 180 seconds cooldown]
~Damage: Reduced to 300% from 650%; occurs every 2 seconds instead of every 3 seconds [this is an overall damage reduction / nerf]
~Duration: Reduced to 60 seconds at all levels
~Size of Area: Reduced by roughly 30% to where it is currently
~Party Final Damage: Will always be 20% final damage no matter what instead of ranging between 11% to 33% depending on how much charged the skill is

Kishin Shoukan:
~Cooldown: Reduced to 10 seconds from 60 seconds [cooldown remains to think about placement a little bit]
~Duration: Increased to 120 seconds from 30 seconds [makes the skill less tedious to use since the purpose for the duration reduction was back when it increased monster spawn and decreased monster spawn rate]
~Damage: Increased to 250% 3 times from 150% 2 times; attacks roughly 25% faster than currently
~NEW Utility: Monsters hit receive a debuff for 30 seconds that causes you and party members to deal 10% more final damage
~NEW Utility: Regular monsters directly killed by this skill have a 20% chance to drop an additional mesos bag [a lot worse rates than shadower, but gives a little bit back of what Kanna used to have without making her a must make character]

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Though this is a huge Spirit's Domain nerf, this is intended to be a pretty big buff to the class overall, and the skill's main purpose of boosting final damage for the party will be mostly unchanged as the new final damage debuff on Kishin Shoukan will stack on each other.

Kanna pretty much gains 10% final damage to the rest of her skills which is a big buff and now is giving 10% final damage to the party all of the time just like what Bishop offers with Angel Ray.