[New Users] Please note that all new users need to be approved before posting. This process can take up to 24 hours. Thank you for your patience.
Check out the v.253 - MapleStory x BUGCAT CAPOO Patch Note Patch Notes here!
If this is your first visit, be sure to check out the Forums Code of Conduct: https://forums.maplestory.nexon.net/discussion/29556/code-of-conducts

Commerci + Solo Voyage Rework

StaconaStacona
Reactions: 1,850
Posts: 374
Member
edited July 2023 in Suggestions, Feedback, and Requests
Most players find Commerci solo voyage dailies to be uninteresting and boring, so this will provide an idea to help address that.
The other part is that Sweetwater / Denaros usage could be made more interesting than it currently is.

One option for Commerci voyages could turn the areas into a Monster Park / Maple Tour system, go through so many maps clearing out monsters and the final map has a sudo-boss to fight and repeat this process for the areas until you are out of energy.
_____________________________________________________________________
The suggestion for the solo voyage rework would this:

~ Take the map of Riena Strait where you sail around on the boat, not this exact map, but a similar style.

~ Each map and the map's size will depend on the area you set voyage in.

~ Add in monsters to attack with the boat's cannon and at least 1 boss monster, each monster will have 3 HP and the boss monster will have 100 HP, all through out the map.

~ The boat's cannon damage will be 1/2/3 depending on the ship, starting ship deals 1 damage, sail boat does 2 damage, and dreadnought does 3 damage; the speed the boat moves at increases based on the ship as well.

~ Each area's voyage ends when the player has killed all of the monsters in that area or you run out of time, pity system hand out if you timed out, full denaros if you succeed. Monsters do not respawn, so the monsters that are initially summoned are the only monsters you need to kill.

~ Commerci solo voyage becomes a weekly from a daily; denaros and ship experience increased to 10x than what it currently gives per voyage (small increase to weekly denaros, there is a reason for the increase).
_____________________________________________________________________

Shop Improvements:

~ Sweetwater Equipment will gain a set bonus for the Pendent, Tattoo, Monocle, and Earrings for 2 set, 3 set, and 4 set, but with a twist.

~These set bonuses, by default, grant nothing and need an use item that you spend denaros on to purchase to grant a set bonus at random - one item rolls for 2 set bonus, another rolls for 3 set bonus, and the 3rd rolls for 4 set bonus. You are not guaranteed maximum potential of stats with each roll.

~ 2 set's potential will be 100% base value and its reroll item will cost 100 denaros each, 3 set's potential will be 200% value and its reroll item will cost 150 denaros each, and 4 set's potential will be 300% value and its reroll item will cost 200 denaros each.

~ The stats that can be offered for the set bonus are as followed, there is a total cap to how good the set bonuses can become and cannot get everything maxed out:
[Based on the 100% base value.]
- All stat range 5 - 25
- All stat % range 0% - 5%
- HP and MP range 500 - 2,500
- HP and MP % range 2% - 10%
- Boss Damage % range 0% - 5%
- Ignore Enemy Defense range 0% - 5%, this stacks additively with the other set bonuses of Sweetwater
- Weapon and Magic Attack range 2 - 10
- Critical Damage % range 0 - 2%, but as a 7 tier system of 0/0/0/0/0/1/2%, making it a very rare stat to obtain